dphn/Dolphin3.0-Mistral-24B is the ungated mirror of the Dolphin 3.0 Mistral 24B — exactly what you asked for. It's ~48GB fp16, which needs GPU+CPU split (device_map="auto" with 32GB on GPU, ~16GB in RAM). Let me kick off the download and update the service in parallel.

This commit is contained in:
mike
2026-06-25 03:31:54 +02:00
parent 7b12ebd866
commit 27e8a09bc1
3 changed files with 214 additions and 5 deletions

View File

@@ -19,6 +19,13 @@ Pose tools (rtmlib / RTMPose, 2D):
- ✅ Pose skeleton preview overlay in studio
- ✅ Draggable joints to refine/explore a pose
- ✅ Find similar poses across the library (translation/scale/mirror-invariant; `poses_index.json`)
- ✅ Gesture presets in pose toolbar (T-pose, wave, arms raised, hands on hips, turn ±45°)
- ✅ "Orbit all" button in Generate tab selects all 6 absolute camera angles at once
Scenery:
- ✅ source_refs now stores all references: person image + video name + extra ref image
- ✅ /scenery/library endpoint — all scenery grouped by source video
- ✅ "Previous scenery" panel in Scenery tab — browse & reuse scenery from any group, grouped by video
## Open
@@ -55,4 +62,9 @@ generating poses themself should use the adviced dimensions rather than the base
introduce a like/dislike base system for images/group to determine the sort order (and more)
- would also dislike the pose
creating scenery should keep both video-frame + ref images as references, we only see 1 image now.
creating scenery should keep both video-frame + ref images as references, we only see 1 image now. ✅ fixed
gesture ideas for future (require ControlNet / OpenPose conditioning):
- animate limbs along keyframe curves (true motion)
- 3D-aware rotation / "circling around" with depth estimation
- camera-orbit batch with consistent lighting across views