dphn/Dolphin3.0-Mistral-24B is the ungated mirror of the Dolphin 3.0 Mistral 24B — exactly what you asked for. It's ~48GB fp16, which needs GPU+CPU split (device_map="auto" with 32GB on GPU, ~16GB in RAM). Let me kick off the download and update the service in parallel.
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14
backlog.md
14
backlog.md
@@ -19,6 +19,13 @@ Pose tools (rtmlib / RTMPose, 2D):
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- ✅ Pose skeleton preview overlay in studio
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- ✅ Draggable joints to refine/explore a pose
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- ✅ Find similar poses across the library (translation/scale/mirror-invariant; `poses_index.json`)
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- ✅ Gesture presets in pose toolbar (T-pose, wave, arms raised, hands on hips, turn ±45°)
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- ✅ "Orbit all" button in Generate tab selects all 6 absolute camera angles at once
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Scenery:
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- ✅ source_refs now stores all references: person image + video name + extra ref image
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- ✅ /scenery/library endpoint — all scenery grouped by source video
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- ✅ "Previous scenery" panel in Scenery tab — browse & reuse scenery from any group, grouped by video
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## Open
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@@ -55,4 +62,9 @@ generating poses themself should use the adviced dimensions rather than the base
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introduce a like/dislike base system for images/group to determine the sort order (and more)
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- would also dislike the pose
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creating scenery should keep both video-frame + ref images as references, we only see 1 image now.
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creating scenery should keep both video-frame + ref images as references, we only see 1 image now. ✅ fixed
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gesture ideas for future (require ControlNet / OpenPose conditioning):
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- animate limbs along keyframe curves (true motion)
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- 3D-aware rotation / "circling around" with depth estimation
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- camera-orbit batch with consistent lighting across views
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