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qwen-image/tour-comfy/orbit_qwen.py
2026-06-27 00:45:45 +02:00

680 lines
31 KiB
Python

"""
orbit_qwen.py — near-real actor turntable using Qwen-Image-Edit.
Unlike orbit_module.py (fake 2.5D depth-card parallax), this actually asks the
generative model to RE-RENDER the subject at each yaw angle. Each view is
anchored to the original front image with a fixed seed so identity, body, hair
and lighting stay consistent while only the viewpoint rotates.
Pipeline:
1. build a yaw-angle prompt per frame (turntable or swing)
2. _run_pipeline (Qwen via ComfyUI) → one re-rendered view per angle
3. bottom-center align onto a common canvas
4. stitch to a looping MP4
Validated finding (2026-06-25): 2D blending between independently-generated
views (optical-flow morph OR crossfade) always ghosts — the bodies don't
overlap, so any in-between frame shows a double exposure. The cure is DENSITY,
not blending: ~24 crisp keyframes (15° steps) played with NO interpolation at
~12fps reads as a smooth turntable, exactly like classic 3D turntable GIFs.
Interpolation is kept available (interp_factor>1) but defaults OFF.
Reuses edit_api._run_pipeline, so it talks to the same running ComfyUI server.
Usage:
from orbit_qwen import run_qwen_orbit
result = run_qwen_orbit("/path/to/front.png", "/out/dir", n_views=12)
CLI: see orbit_qwen_poc.py
"""
import os
import io
import sys
import math
import subprocess
import tempfile
import cv2
import numpy as np
from PIL import Image
# Reuse the real Qwen pipeline from the API service (no server round-trip needed;
# _run_pipeline queues directly to ComfyUI). Import is cheap — only loads the
# workflow JSON; models load lazily and the uvicorn startup hook does not fire.
_HERE = os.path.dirname(os.path.abspath(__file__))
if _HERE not in sys.path:
sys.path.insert(0, _HERE)
from edit_api import _run_pipeline, _load_output_dir, MAX_AREA # noqa: E402
__all__ = [
"is_front_view",
"is_face_visible",
"yaw_prompt",
"generate_views",
"interpolate_views",
"build_video",
"run_qwen_orbit",
]
# ---------------------------------------------------------------------------
# 1. Prompt construction
# ---------------------------------------------------------------------------
def is_front_view(pil_image: Image.Image) -> bool:
"""Detect if the image is a clear front view where nose and both eyes or ears are visible."""
try:
from edit_api import _load_pose_estimator
estimator = _load_pose_estimator()
if not estimator:
return True
infer_fn, _ = estimator
people = infer_fn(pil_image)
if not people:
return True
kpts = people[0]
# kpts format: 17 joints, each is [x, y, score]
# 0: nose, 1: left_eye, 2: right_eye, 3: left_ear, 4: right_ear
nose_score = kpts[0][2]
l_eye_score = kpts[1][2]
r_eye_score = kpts[2][2]
l_ear_score = kpts[3][2]
r_ear_score = kpts[4][2]
# Symmetrical front view detection:
if nose_score > 0.4:
if l_eye_score > 0.4 and r_eye_score > 0.4:
return True
if l_ear_score > 0.4 and r_ear_score > 0.4:
return True
return False
except Exception as e:
print(f"[orbit-qwen] is_front_view check failed: {e}. Defaulting to True.")
return True
def is_face_visible(deg: float) -> bool:
"""True if face/nose is visible at this yaw angle, False for rear views."""
d = deg % 360
return d <= 97.5 or d >= 262.5
# Identity lock appended to every angle — keeps face/body/hair consistent across views.
# For front/side views where the face is visible:
_IDENTITY_FRONT = (
"same person, identical face, identical hair style and color, identical body shape and proportions, "
"same skin tone, same clothing, same lighting, photorealistic, sharp focus, "
"full body visible head to toe, centered, transparent background "
)
# For rear/back views where the face is hidden (omits "face" keyword to avoid contradiction/hallucination):
_IDENTITY_BACK = (
"same person, identical hair style and color from behind, identical body shape and proportions, "
"same skin tone, same clothing, same lighting, photorealistic, sharp focus, "
"full body visible head to toe from behind, centered, transparent background "
)
def _angle_phrase(deg: float) -> str:
"""
24 distinct buckets, each 15° wide, boundaries at 7.5°/22.5°/37.5°…352.5°.
Works correctly for n_views=12 (30° steps) AND n_views=24 (15° steps).
Convention (confirmed by test):
• 90° → face/nose points LEFT in the output image (camera to subject's right).
• 270° → face/nose points RIGHT in the output image (camera to subject's left).
• Rear views: viewed from behind, anatomical right appears on image LEFT.
• Profile and rear-view anchors use explicit image-coordinate phrases to
prevent Qwen from swapping sides.
"""
d = deg % 360
# ── front ──────────────────────────────────────────────────────────────────
if d < 7.5 or d >= 352.5: # 0° — full front
return (
"showing her full front directly toward the camera: "
"her face, both breasts, navel, and the fronts of both legs are fully visible, "
"her back is completely hidden"
)
# ── right-front quadrant ───────────────────────────────────────────────────
elif d < 22.5: # 15° — barely perceptible right-front tilt
return (
"facing almost directly toward the camera — just the subtlest hint of a right-front turn. "
"Both eyes and her full face are visible. "
"In the output image her face is nearly perfectly centered, "
"with only the tiniest tilt toward the LEFT edge. "
"Her left shoulder is just a hair closer to the camera than her right. "
"This looks almost identical to a pure front view"
)
elif d < 37.5: # 30° — slight right-front turn
return (
"turned slightly to her right — a subtle right-front view. "
"Both eyes visible, face still mostly toward the camera. "
"In the output image her face is nearly centered but noticeably shifted toward the LEFT side. "
"Her left shoulder is clearly closer to the camera than her right"
)
elif d < 52.5: # 45° — gentle three-quarter right-front
return (
"turned about 45° to her right. "
"Her face is partly toward the camera, left cheek and jaw more visible than right. "
"In the output image her face appears on the LEFT half, nose angled toward the left edge. "
"Her left shoulder, left breast and left hip are angled toward the camera. "
"Her right side is starting to turn away"
)
elif d < 67.5: # 60° — clear three-quarter right-front
return (
"turned so the camera sees a clear three-quarter right-front view. "
"In the output image her face is partially visible on the LEFT side, nose pointing left. "
"Her left breast, left shoulder and left hip are angled toward the camera. "
"Her right breast, right hip and right side are turned away from camera"
)
elif d < 82.5: # 75° — strong right-front, almost profile
return (
"turned strongly to her right — almost a pure side profile, but the face is still slightly visible. "
"In the output image her face is on the LEFT side with nose pointing toward the left edge. "
"Her left ear, left cheek and left shoulder are the main visible features. "
"Her right breast and right side are mostly hidden"
)
# ── right profile ──────────────────────────────────────────────────────────
elif d < 97.5: # 90° — pure right profile
return (
"in a pure side profile. "
"IMPORTANT: In the output image her nose and face point toward the LEFT edge of the frame — "
"she is NOT facing right. "
"Her chest and front of her body are on the LEFT side of the image; "
"her back (spine, shoulder blade) is on the RIGHT side of the image. "
"Her left side is facing the camera, and her right side is completely hidden behind her body"
)
# ── right-rear quadrant ────────────────────────────────────────────────────
elif d < 112.5: # 105° — just past right profile, back turning
return (
"turned just past a pure right-side profile — she is starting to show her back. "
"THIS IS A BACK-TURNING VIEW: her back is starting to face the camera. "
"Her spine is on the RIGHT side of the image. "
"Her left shoulder blade (on the left half of the image) is becoming more visible. "
"Her face is almost completely hidden — only the very edge of her profile is barely visible on the far left edge of the image. "
"Her spine and left shoulder blade are the main features. Her right side is hidden"
)
elif d < 127.5: # 120° — three-quarter rear-right
return (
"THIS IS A BACK VIEW — her back faces the camera. "
"Three-quarter rear-right: her left shoulder blade and left hip (on the left half of the image) are most prominent. "
"Her spine is on the RIGHT half of the image. "
"In the output image her left shoulder blade appears on the LEFT half of the image, "
"with her back turning towards the camera. "
"Her face is completely hidden. No breasts visible"
)
elif d < 142.5: # 135° — rear-right, heading toward full back
return (
"THIS IS A BACK VIEW — her back faces the camera. "
"Rear-right view, closer to a full back than to a side profile. "
"Her spine is on the RIGHT half of the image. "
"Her left shoulder blade is somewhat LEFT of center in the image. "
"Her right shoulder blade is also visible but less prominent. "
"Face completely hidden. Buttocks and backs of legs visible"
)
elif d < 157.5: # 150° — mostly back, subtle right lean
return (
"THIS IS A BACK VIEW — her back faces the camera. "
"Nearly a full back view with a very subtle lean. "
"Her spine is slightly to the RIGHT of center in the image. "
# "Both shoulder blades are visible, with her left shoulder blade slightly more prominent. "
"Both shoulder blades are visible. "
"Face completely hidden"
)
elif d < 172.5: # 165° — almost full back (right side)
return (
"THIS IS A BACK VIEW — almost exactly a full back view, the tiniest lean from the right. "
"Her spine is just barely to the RIGHT of center in the image. "
"Both shoulder blades, buttocks and backs of both legs are visible. "
# "Her left shoulder blade is just barely more prominent. Face completely hidden"
"Face completely hidden"
)
# ── full back ──────────────────────────────────────────────────────────────
elif d < 187.5: # 180° — pure full back
return (
"showing her full back to the camera: "
"the back of her head, her spine, both shoulder blades equally, "
"her buttocks, and the backs of both legs are fully visible. "
"Her face and both breasts are completely hidden"
)
# ── left-rear quadrant ─────────────────────────────────────────────────────
elif d < 202.5: # 195° — almost full back (left side)
return (
"THIS IS A BACK VIEW — almost exactly a full back view, the tiniest lean from the left. "
"Her spine is just barely to the LEFT of center in the image. "
"Both shoulder blades, buttocks and backs of both legs are visible. "
"Her right shoulder blade is just barely more prominent. Face completely hidden"
)
elif d < 217.5: # 210° — mostly back, subtle left lean
return (
"THIS IS A BACK VIEW — her back faces the camera. "
"Nearly a full back view with a very subtle lean from the left side. "
"Her spine is slightly to the LEFT of center in the image. "
# "Both shoulder blades are visible, with her right shoulder blade slightly more prominent. "
"Both shoulder blades are visible. "
"Face completely hidden"
)
elif d < 232.5: # 225° — rear-left, heading toward full back
return (
"THIS IS A BACK VIEW — her back faces the camera. "
"Rear-left view, closer to a full back than to a side profile. "
"Her spine is on the LEFT half of the image. "
"Her right shoulder blade is somewhat RIGHT of center in the image. "
"Her left shoulder blade is also visible but less prominent. "
"Face completely hidden. Buttocks and backs of legs visible"
)
elif d < 247.5: # 240° — three-quarter rear-left
return (
"THIS IS A BACK VIEW — her back faces the camera. "
# "Three-quarter rear-left: her right shoulder blade and right hip (on the right half of the image) are most prominent. "
"Three-quarter rear-left: her right hip (on the right half of the image) are most prominent. "
"Her spine is on the LEFT half of the image. "
"In the output image her right shoulder blade appears on the RIGHT half of the image, "
"with her back turning towards the camera. "
"Her face is completely hidden. No breasts visible"
)
elif d < 262.5: # 255° — just past left profile, back turning
return (
"turned just past a pure left-side profile — she is starting to show her back. "
"THIS IS A BACK-TURNING VIEW: her back is starting to face the camera. "
"Her spine is on the LEFT side of the image. "
"Her right shoulder blade is becoming visible. "
"Her face is almost completely hidden — only the very edge of her profile is barely visible on the far right edge of the image. "
"Her spine and right shoulder blade are the main features. Her left side is hidden"
)
# ── left profile ───────────────────────────────────────────────────────────
elif d < 277.5: # 270° — pure left profile
return (
"in a pure side profile. "
"IMPORTANT: In the output image her nose and face point toward the RIGHT edge of the frame — "
"she is NOT facing left. "
"Her chest and front of her body are on the RIGHT side of the image; "
"her back (spine, shoulder blade) is on the LEFT side of the image. "
"Her right side is facing the camera, and her left side is completely hidden behind her body"
)
# ── left-front quadrant ────────────────────────────────────────────────────
elif d < 292.5: # 285° — strong left-front, almost profile
return (
"turned strongly to her left — almost a pure side profile, but the face is still slightly visible. "
"In the output image her face is on the RIGHT side with nose pointing toward the right edge. "
"Her right ear, right cheek and right shoulder are the main visible features. "
"Her left breast and left side are mostly hidden"
)
elif d < 307.5: # 300° — clear three-quarter left-front
return (
"turned so the camera sees a clear three-quarter left-front view. "
"In the output image her face is partially visible on the RIGHT side, nose pointing right. "
"Her right breast, right shoulder and right hip are angled toward the camera. "
"Her left breast, left hip and left side are turned away from camera"
)
elif d < 322.5: # 315° — gentle three-quarter left-front
return (
"turned about 45° to her left. "
"Her face is partly toward the camera, right cheek and jaw more visible than left. "
"In the output image her face appears on the RIGHT half, nose angled toward the right edge. "
"Her right shoulder, right breast and right hip are angled toward the camera. "
"Her left side is starting to turn away"
)
elif d < 337.5: # 330° — slight left-front turn
return (
"turned slightly to her left — a subtle left-front view. "
"Both eyes visible, face still mostly toward the camera. "
"In the output image her face is nearly centered but noticeably shifted toward the RIGHT side. "
"Her right shoulder is clearly closer to the camera than her left"
)
else: # 345° — barely perceptible left-front tilt
return (
"facing almost directly toward the camera — just the subtlest hint of a left-front turn. "
"Both eyes and her full face are visible. "
"In the output image her face is nearly perfectly centered, "
"with only the tiniest tilt toward the RIGHT edge. "
"Her right shoulder is just a hair closer to the camera than her left. "
"This looks almost identical to a pure front view"
)
def yaw_prompt(deg: float) -> str:
"""Full prompt for one turntable angle."""
view = _angle_phrase(deg)
identity = _IDENTITY_FRONT if is_face_visible(deg) else _IDENTITY_BACK
return (
f"Redraw this person {view}. "
f"Keep everything identical — same person, same hair, same body, same lighting — "
f"only the camera viewing angle changes. {identity}."
)
def _angles_for(mode: str, n_views: int, sweep_deg: float) -> list:
"""Return the list of yaw angles to render."""
if mode == "turntable":
# Full 360, evenly spaced, loops cleanly
return [360.0 * i / n_views for i in range(n_views)]
elif mode == "swing":
# -sweep/2 .. +sweep/2 .. back (front-facing arc only — most reliable)
half = sweep_deg / 2.0
fwd = [(-half + sweep_deg * i / (n_views - 1)) for i in range(n_views)]
# map negatives into 0..360 turntable space (e.g. -45 -> 315)
return [a % 360 for a in fwd]
raise ValueError(f"Unknown mode: {mode!r}")
# ---------------------------------------------------------------------------
# 2. View generation (Qwen)
# ---------------------------------------------------------------------------
def _autocrop_alpha(pil: Image.Image, pad: int = 8) -> Image.Image:
"""Crop to the alpha bounding box (+pad) so every view is framed on the body."""
if pil.mode != "RGBA":
return pil
alpha = np.array(pil)[:, :, 3]
ys, xs = np.where(alpha > 16)
if len(xs) == 0:
return pil
x0, x1 = max(0, xs.min() - pad), min(pil.width, xs.max() + pad)
y0, y1 = max(0, ys.min() - pad), min(pil.height, ys.max() + pad)
return pil.crop((x0, y0, x1, y1))
def generate_views(
image_path: str,
output_dir: str,
n_views: int = 12,
seed: int = 42,
mode: str = "turntable",
sweep_deg: float = 180.0,
anchor: str = "original",
max_area: int = 0,
steps: int = 8,
on_progress=None,
) -> list:
"""
Render one Qwen view per yaw angle.
anchor='original' — every view edits the SAME front image (stable identity)
anchor='chain' — each view edits the previous result (smoother transitions,
but identity can drift over a full turn)
Returns list of dicts: {deg, path, pil}.
"""
os.makedirs(output_dir, exist_ok=True)
views_dir = os.path.join(output_dir, "views")
os.makedirs(views_dir, exist_ok=True)
start_pil = Image.open(image_path).convert("RGB")
is_front = is_front_view(start_pil)
if not is_front:
print(f"[orbit-qwen] Input image is NOT a representative front view. Generating a full front-view first...")
front_png = _run_pipeline(
start_pil, yaw_prompt(0.0), seed,
max_area or MAX_AREA,
steps=steps
)
base_pil = Image.open(io.BytesIO(front_png)).convert("RGB")
else:
base_pil = start_pil
angles = _angles_for(mode, n_views, sweep_deg)
results = []
prev_pil = None
completed_views_uncropped: dict[float, Image.Image] = {} # deg -> uncropped RGBA pil
for i, deg in enumerate(angles):
# If we pre-generated the front view and this is the 0° view, use it directly!
if not is_front and abs(deg) < 1e-3:
view_pil = base_pil.convert("RGBA")
completed_views_uncropped[deg] = view_pil
cropped_pil = _autocrop_alpha(view_pil)
path = os.path.join(views_dir, f"view_{i:03d}_{int(deg):03d}deg.png")
cropped_pil.save(path)
results.append({"deg": deg, "path": path, "pil": cropped_pil})
if anchor == "chain":
prev_pil = base_pil
continue
# Hybrid anchor strategy:
# Front/side views use the original front view.
# Back/rear views use the immediately preceding completed view.
if anchor == "chain":
src_pil = prev_pil if prev_pil is not None else base_pil
else:
# "original" anchor, but with our hybrid back-view chain:
if not is_face_visible(deg) and i > 0:
prev_angle = angles[i - 1]
src_pil = completed_views_uncropped[prev_angle].convert("RGB")
else:
src_pil = base_pil
prompt = yaw_prompt(deg)
if on_progress:
on_progress(i, len(angles), deg)
# Pass up to 2 already-generated views as extra references so Qwen can
# maintain identity/hair/clothing consistency across the full rotation.
extra_refs = None
if completed_views_uncropped:
def _angular_dist(a, b):
d = abs(a - b) % 360
return min(d, 360 - d)
target_visible = is_face_visible(deg)
eligible_views = {
a: pil for a, pil in completed_views_uncropped.items()
if is_face_visible(a) == target_visible
}
if eligible_views:
sorted_done = sorted(eligible_views.keys(),
key=lambda a: _angular_dist(a, deg))
extra_refs = [eligible_views[a].convert("RGB") for a in sorted_done[:2]]
png = _run_pipeline(
src_pil, prompt, seed,
max_area or MAX_AREA,
steps=steps,
extra_images=extra_refs,
)
view_pil = Image.open(io.BytesIO(png)).convert("RGBA")
completed_views_uncropped[deg] = view_pil
cropped_pil = _autocrop_alpha(view_pil)
path = os.path.join(views_dir, f"view_{i:03d}_{int(deg):03d}deg.png")
cropped_pil.save(path)
results.append({"deg": deg, "path": path, "pil": cropped_pil})
if anchor == "chain":
# Feed an RGB version forward (pipeline wants RGB anyway)
prev_pil = view_pil.convert("RGB")
return results
# ---------------------------------------------------------------------------
# 3. Smoothing — canvas-align + optical-flow interpolation
# ---------------------------------------------------------------------------
def _to_common_canvas(views: list, pad_frac: float = 0.12) -> list:
"""
Place every view on one fixed-size RGBA canvas, bottom-centered (feet anchored),
so the body doesn't jump frame-to-frame. Returns list of HxWx4 uint8 arrays.
"""
H = max(v["pil"].height for v in views)
W = max(v["pil"].width for v in views)
padH, padW = int(H * pad_frac), int(W * pad_frac)
CH, CW = H + 2 * padH, W + 2 * padW
out = []
for v in views:
p = v["pil"]
canvas = Image.new("RGBA", (CW, CH), (0, 0, 0, 0))
# bottom-centered: feet sit on a common baseline
x = (CW - p.width) // 2
y = CH - padH - p.height
canvas.paste(p, (x, y), p)
out.append(np.array(canvas))
return out
def _flow_morph_rgb(a: np.ndarray, b: np.ndarray, t: float) -> np.ndarray:
"""
Optical-flow morph between two SOLID RGB frames (3-channel) at fraction t.
Operates on composited-over-bg images so there is no alpha halo/ghost.
Warps a→mid and b→mid, then blends.
"""
ag = cv2.cvtColor(a, cv2.COLOR_RGB2GRAY)
bg = cv2.cvtColor(b, cv2.COLOR_RGB2GRAY)
flow_ab = cv2.calcOpticalFlowFarneback(ag, bg, None, 0.5, 5, 31, 5, 7, 1.5, 0)
flow_ba = cv2.calcOpticalFlowFarneback(bg, ag, None, 0.5, 5, 31, 5, 7, 1.5, 0)
H, W = ag.shape
yc, xc = np.mgrid[0:H, 0:W].astype(np.float32)
wa = cv2.remap(a, (xc + flow_ab[..., 0] * t), (yc + flow_ab[..., 1] * t),
cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE)
wb = cv2.remap(b, (xc + flow_ba[..., 0] * (1 - t)), (yc + flow_ba[..., 1] * (1 - t)),
cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE)
return (wa.astype(np.float32) * (1 - t) + wb.astype(np.float32) * t).clip(0, 255).astype(np.uint8)
def interpolate_views(
views: list,
factor: int = 4,
loop: bool = True,
smooth: bool = True,
bg: tuple = (18, 18, 18),
) -> list:
"""
Expand keyframes into a smooth sequence.
Keyframes are first composited over the solid bg, so all blending happens
in opaque RGB space — this removes the transparent-alpha ghosting that
plagued earlier flow morphs.
factor — intermediate frames per keyframe pair (1 = keyframes only)
loop — also blend last→first (seamless turntable)
smooth — optical-flow morph (True) vs simple crossfade (False)
Returns list of HxWx3 uint8 RGB frames.
"""
canvases = _to_common_canvas(views)
bg_arr = np.array(bg, dtype=np.float32)
def _flatten(rgba):
a = rgba[:, :, 3:4].astype(np.float32) / 255.0
return (rgba[:, :, :3].astype(np.float32) * a + bg_arr * (1 - a)).clip(0, 255).astype(np.uint8)
solid = [_flatten(c) for c in canvases]
if factor <= 1:
return solid
n = len(solid)
pairs = n if loop else n - 1
frames = []
for i in range(pairs):
a, b = solid[i], solid[(i + 1) % n]
frames.append(a)
for k in range(1, factor):
t = k / factor
if smooth:
frames.append(_flow_morph_rgb(a, b, t))
else:
frames.append((a.astype(np.float32) * (1 - t) +
b.astype(np.float32) * t).astype(np.uint8))
if not loop:
frames.append(solid[-1])
return frames
# ---------------------------------------------------------------------------
# 4. Video
# ---------------------------------------------------------------------------
def _composite_solid(frame: np.ndarray, bg=(18, 18, 18)) -> np.ndarray:
"""Accept RGB (already flattened) or RGBA; return BGR for ffmpeg."""
if frame.shape[2] == 3:
return cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
rgb = frame[:, :, :3].astype(np.float32)
a = frame[:, :, 3:4].astype(np.float32) / 255.0
bg_f = np.array(bg, dtype=np.float32)
out = (rgb * a + bg_f * (1 - a)).clip(0, 255).astype(np.uint8)
return cv2.cvtColor(out, cv2.COLOR_RGB2BGR)
def build_video(frames: list, output_path: str, fps: int = 24, bg=(18, 18, 18)) -> None:
if not frames:
return
with tempfile.TemporaryDirectory(prefix="orbit_qwen_") as tmp:
for i, fr in enumerate(frames):
cv2.imwrite(os.path.join(tmp, f"f_{i:04d}.jpg"),
_composite_solid(fr, bg), [cv2.IMWRITE_JPEG_QUALITY, 95])
H, W = frames[0].shape[:2]
W2, H2 = W - (W % 2), H - (H % 2)
cmd = [
"ffmpeg", "-y", "-framerate", str(fps),
"-i", os.path.join(tmp, "f_%04d.jpg"),
"-vf", f"crop={W2}:{H2}:0:0",
"-c:v", "libx264", "-pix_fmt", "yuv420p",
"-crf", "18", "-movflags", "+faststart", output_path,
]
r = subprocess.run(cmd, capture_output=True, text=True)
if r.returncode != 0:
raise RuntimeError(f"ffmpeg failed: {r.stderr[-600:]}")
# ---------------------------------------------------------------------------
# 5. Orchestration
# ---------------------------------------------------------------------------
def run_qwen_orbit(
image_path: str,
output_dir: str,
n_views: int = 24,
seed: int = 42,
mode: str = "turntable",
sweep_deg: float = 180.0,
anchor: str = "original",
interp_factor: int = 1,
smooth: bool = False,
fps: int = 12,
max_area: int = 0,
steps: int = 8,
on_progress=None,
) -> dict:
"""
Full near-real turntable: generate Qwen views → align → MP4.
Defaults reflect the validated recipe: 24 crisp keyframes, NO blending,
12fps. Raise interp_factor only if you accept morph ghosting.
Returns dict: views (list), n_views, n_frames, video_path, views_dir.
"""
os.makedirs(output_dir, exist_ok=True)
views = generate_views(
image_path, output_dir,
n_views=n_views, seed=seed, mode=mode, sweep_deg=sweep_deg,
anchor=anchor, max_area=max_area, steps=steps, on_progress=on_progress,
)
loop = (mode == "turntable")
frames = interpolate_views(views, factor=interp_factor, loop=loop, smooth=smooth)
video_path = "" # MP4 not wanted, custom frame-loop used instead
return {
"views": [{"deg": v["deg"], "path": v["path"]} for v in views],
"n_views": len(views),
"n_frames": len(frames),
"video_path": "",
"views_dir": os.path.join(output_dir, "views"),
}