introduce bitloops
This commit is contained in:
@@ -6,7 +6,7 @@ import lombok.experimental.Delegate;
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import lombok.val;
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import puzzle.Export.Gridded.Replacar.Cell;
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import puzzle.Export.LetterVisit.LetterAt;
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import puzzle.SwedishGenerator.Clues;
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import puzzle.Masker.Clues;
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import puzzle.SwedishGenerator.FillResult;
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import puzzle.SwedishGenerator.Grid;
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import puzzle.SwedishGenerator.Slotinfo;
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@@ -19,7 +19,7 @@ import java.util.stream.IntStream;
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import java.util.stream.Stream;
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import static puzzle.SwedishGenerator.R;
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import static puzzle.SwedishGenerator.Lemma;
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import static puzzle.SwedishGenerator.Slot;
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import static puzzle.Masker.Slot;
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import static puzzle.SwedishGenerator.C;
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import static puzzle.SwedishGenerator.X;
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@@ -100,7 +100,7 @@ public record Export() {
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for (var h = grid.hi & ~clues.hi; h != X; h &= h - 1) visitor.visit(64 | Long.numberOfTrailingZeros(h), grid.g);
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}
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public static IntStream walk(byte base, long lo, long hi) {
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if (Slot.increasing(base)) {
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if (Slotinfo.increasing(base)) {
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return IntStream.concat(
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IntStream.generate(new IntSupplier() {
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@@ -209,7 +209,7 @@ public record Export() {
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public int arrowRow() { return SwedishGenerator.IT[Slot.clueIndex(slotKey)].r(); }
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public int startRow() { return SwedishGenerator.IT[cells[0]].r(); }
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public int startCol() { return SwedishGenerator.IT[cells[0]].c(); }
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public boolean isReversed() { return !Slot.increasing(slotKey); }
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public boolean isReversed() { return !Slotinfo.increasing(slotKey); }
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public char direction() { return DIRECTION[Slot.dir(slotKey)]; }
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}
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@@ -224,10 +224,9 @@ public record Export() {
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public record ExportedPuzzle(String[] grid, WordOut[] words, int difficulty, Rewards rewards) { }
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public record PuzzleResult(Clued clues, Slotinfo[] slots, FillResult filled) {
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public record PuzzleResult(Clued clues, Gridded grid, Slotinfo[] slots, FillResult filled) {
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public ExportedPuzzle exportFormatFromFilled(int difficulty, Rewards rewards) {
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var g = filled().grid();
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var placed = new ArrayList<Placed>();
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for (var slot : slots) {
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placed.add(new Placed(slot.assign().w, slot.key(), Gridded.walk((byte) slot.key(), slot.lo(), slot.hi()).toArray()));
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@@ -235,7 +234,7 @@ public record Export() {
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// If nothing placed: return full grid mapped to letters/# only
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if (placed.isEmpty()) {
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return new ExportedPuzzle(g.exportGrid(clues.c, _ -> '#', '#'), new WordOut[0], difficulty, rewards);
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return new ExportedPuzzle(grid.exportGrid(clues.c, _ -> '#', '#'), new WordOut[0], difficulty, rewards);
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}
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// 2) bounding box around all word cells + arrow cells, with 1-cell margin
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@@ -259,7 +258,7 @@ public record Export() {
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// 3) map of only used letter cells (everything else becomes '#')
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var letterAt = new HashMap<Integer, Character>();
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g.forEachLetter(clues.c(), (idx, letter) -> {
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grid.forEachLetter(clues.c(), (idx, letter) -> {
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if (letter == 0) return;
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letterAt.put(idx, (char) (64 | letter));
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});
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@@ -6,8 +6,6 @@ public final class LongArrayList {
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private long[] a;
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private int size;
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public LongArrayList() { this(16); }
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public LongArrayList(int initialCapacity) {
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if (initialCapacity < 0) throw new IllegalArgumentException();
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a = new long[initialCapacity];
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@@ -104,10 +104,10 @@ public class Main {
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System.out.print(indentLines(res.clues().gridToString(), " "));
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section("Grid (raw)");
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System.out.print(indentLines(res.filled().grid().gridToString(res.clues().c()), " "));
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System.out.print(indentLines(res.grid().gridToString(res.clues().c()), " "));
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section("Grid (human)");
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System.out.print(indentLines(res.filled().grid().renderHuman(res.clues().c()), " "));
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System.out.print(indentLines(res.grid().renderHuman(res.clues().c()), " "));
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var exported = res.exportFormatFromFilled(1, new Rewards(50, 2, 1));
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@@ -384,13 +384,14 @@ public class Main {
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static PuzzleResult _attempt(Rng rng, Dict dict, Opts opts) {
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long t0 = System.currentTimeMillis();
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TOTAL_ATTEMPTS.incrementAndGet();
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var swe = new SwedishGenerator(rng, new int[STACK_SIZE], Clues.createEmpty());
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var mask = swe.generateMask(opts.clueSize, opts.pop, opts.gens, opts.offspring);
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var masker = new Masker(rng, new int[STACK_SIZE], Masker.Clues.createEmpty());
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var mask = masker.generateMask(opts.clueSize, opts.pop, opts.gens, opts.offspring);
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if (mask == null) return null;
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val multiThreaded = Thread.currentThread().getName().contains("pool");
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var slots = extractSlots(mask, dict.index());
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val slotInfo = scoreSlots(new int[slots.length], slots);
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var filled = fillMask(rng, slotInfo, mask.toGrid(), multiThreaded);
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var slots = Masker.extractSlots(mask, dict.index());
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val slotInfo = Masker.scoreSlots(new int[slots.length], slots);
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var grid = mask.toGrid();
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var filled = fillMask(rng, slotInfo, grid, multiThreaded);
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TOTAL_NODES.addAndGet(filled.stats().nodes);
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TOTAL_BACKTRACKS.addAndGet(filled.stats().backtracks);
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@@ -412,7 +413,7 @@ public class Main {
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);
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if (filled.ok() && (opts.minSimplicity <= 0 || filled.stats().simplicity >= opts.minSimplicity)) {
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return new PuzzleResult(new Clued(mask), slotInfo, filled);
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return new PuzzleResult(new Clued(mask), new Gridded(grid), slotInfo, filled);
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}
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if (opts.verbose && filled.ok()) {
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520
src/main/java/puzzle/Masker.java
Normal file
520
src/main/java/puzzle/Masker.java
Normal file
@@ -0,0 +1,520 @@
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package puzzle;
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import lombok.AllArgsConstructor;
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import lombok.val;
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import puzzle.Export.Gridded;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.stream.IntStream;
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import static java.lang.Long.*;
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import static puzzle.SwedishGenerator.*;
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public record Masker(Rng rng, int[] stack, Clues cache) {
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public static final int[][] MUTATE_RI = new int[SwedishGenerator.SIZE][625];
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static {
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for (int i = 0; i < SwedishGenerator.SIZE; i++) {
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int k = 0;
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for (int dr1 = -2; dr1 <= 2; dr1++)
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for (int dr2 = -2; dr2 <= 2; dr2++)
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for (int dc1 = -2; dc1 <= 2; dc1++)
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for (int dc2 = -2; dc2 <= 2; dc2++) {
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val ti = IT[i];
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MUTATE_RI[i][k++] = Grid.offset(SwedishGenerator.clamp(ti.r() + dr1 + dr2, 0, R - 1),
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SwedishGenerator.clamp(ti.c() + dc1 + dc2, 0, C - 1));
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}
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}
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}
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// slice ray to stop before first clue, depending on direction monotonicity
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// right/down => increasing indices; up/left => decreasing indices
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// first clue is highest index among hits (hi first, then lo)
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private static void processSlotRev(Clues c, SlotVisitor visitor, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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// only consider clue cells
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long hitsLo = rayLo & c.lo;
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long hitsHi = rayHi & c.hi;
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if (hitsHi != X) {
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int msb = 63 - numberOfLeadingZeros(hitsHi);
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long stop = 1L << msb;
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rayHi &= -(stop << 1); // keep bits > stop
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rayLo = 0; // lo indices are below stop
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} else if (hitsLo != X) {
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int msb = 63 - numberOfLeadingZeros(hitsLo);
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long stop = 1L << msb;
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rayLo &= -(stop << 1);
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}
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visitor.visit(key, rayLo, rayHi);
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}
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private static void processSlot(Clues c, SlotVisitor visitor, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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long hitsLo = rayLo & c.lo;
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long hitsHi = rayHi & c.hi;
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if (hitsLo != X) {
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long stop = 1L << numberOfTrailingZeros(hitsLo);
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rayLo &= (stop - 1);
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rayHi = 0; // any hi is beyond the stop
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} else if (hitsHi != X) {
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long stop = 1L << numberOfTrailingZeros(hitsHi);
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// keep all lo (lo indices are < any hi index), but cut hi below stop
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rayHi &= (stop - 1);
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}
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visitor.visit(key, rayLo, rayHi);
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}
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public static Slot[] extractSlots(Clues grid, DictEntry[] index) {
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var slots = new Slot[grid.clueCount()];
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int[] N = new int[]{ 0 };
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grid.forEachSlot((key, lo, hi) -> slots[N[0]++] = Slot.from(key, lo, hi, index[Slot.length(lo, hi)]));
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return slots;
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}
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public static Slotinfo[] scoreSlots(int[] slotScores, Slot[] slots) {
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val count = new byte[SwedishGenerator.SIZE];
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Slotinfo[] slotInfo = new Slotinfo[slots.length];
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for (var s : slots) {
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for (long b = s.lo; b != X; b &= b - 1) count[numberOfTrailingZeros(b)]++;
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for (long b = s.hi; b != X; b &= b - 1) count[64 | numberOfTrailingZeros(b)]++;
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}
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for (int i = 0; i < slots.length; i++) {
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var slot = slots[i];
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slotScores[i] = slotScore(count, slot.lo, slot.hi);
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slotInfo[i] = new Slotinfo(slot.key, slot.lo, slot.hi, slotScores[i], new Assign(), slot.entry);
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}
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return slotInfo;
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}
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public static int slotScore(byte[] count, long lo, long hi) {
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int cross = 0;
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for (long b = lo; b != X; b &= b - 1) cross += (count[numberOfTrailingZeros(b)] - 1);
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for (long b = hi; b != X; b &= b - 1) cross += (count[64 | numberOfTrailingZeros(b)] - 1);
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return cross * 10 + Slot.length(lo, hi);
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}
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public long maskFitness(final Clues grid, int clueSize) {
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long cHLo = 0L, cHHi = 0L, cVLo = 0L, cVHi = 0L;
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long lo_cl = grid.lo, hi_cl = grid.hi;
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long penalty = (((long) Math.abs(grid.clueCount() - clueSize)) * 16000L);
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boolean hasSlots = false;
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for (long bits = lo_cl; bits != X; bits &= bits - 1) {
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long lsb = bits & -bits;
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int clueIdx = numberOfTrailingZeros(lsb);
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int v = (grid.vlo & lsb) != 0 ? 1 : 0;
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int r = (grid.rlo & lsb) != 0 ? 1 : 0;
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int key = Slot.packSlotKey(clueIdx, (r << 1) | v);
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long rLo = PATH_LO[key], rHi = PATH_HI[key];
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long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
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if (Slotinfo.increasing(key)) {
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if (hLo != X) {
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rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
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rHi = 0;
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} else if (hHi != X) { rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1); }
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} else {
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if (hHi != X) {
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int msb = 63 - numberOfLeadingZeros(hHi);
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rHi &= -(1L << msb << 1);
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rLo = 0;
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} else if (hLo != X) {
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int msb = 63 - numberOfLeadingZeros(hLo);
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rLo &= -(1L << msb << 1);
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}
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}
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if ((rLo | rHi) != X) {
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hasSlots = true;
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if (Slot.horiz(key)) {
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cHLo |= rLo;
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cHHi |= rHi;
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} else {
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cVLo |= rLo;
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cVHi |= rHi;
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}
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if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
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} else {
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penalty += 25000;
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}
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}
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for (long bits = hi_cl; bits != X; bits &= bits - 1) {
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long lsb = bits & -bits;
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int clueIdx = numberOfTrailingZeros(lsb);
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int v = (grid.vhi & lsb) != 0 ? 1 : 0;
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int r = (grid.rhi & lsb) != 0 ? 1 : 0;
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int key = Slot.packSlotKey(64 | clueIdx, (r << 1) | v);
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long rLo = PATH_LO[key], rHi = PATH_HI[key];
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long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
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if (Slotinfo.increasing(key)) {
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if (hLo != X) {
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rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
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rHi = 0;
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} else if (hHi != X) { rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1); }
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} else {
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if (hHi != X) {
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int msb = 63 - numberOfLeadingZeros(hHi);
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rHi &= -(1L << msb << 1);
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rLo = 0;
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} else if (hLo != X) {
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int msb = 63 - numberOfLeadingZeros(hLo);
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rLo &= -(1L << msb << 1);
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}
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}
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if ((rLo | rHi) != X) {
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hasSlots = true;
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if (Slot.horiz(key)) {
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cHLo |= rLo;
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cHHi |= rHi;
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} else {
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cVLo |= rLo;
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cVHi |= rHi;
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}
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if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
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} else {
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penalty += 25000;
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}
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}
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if (!hasSlots) return 1_000_000_000L;
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long seenLo = X, seenHi = X;
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// loop over beide helften
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for (int base = 0, size, sp, cur; base <= 64; base += 64) {
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long clueMask = (base == 0) ? lo_cl : hi_cl;
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long seenMask = (base == 0) ? seenLo : seenHi;
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// "unseen clues" in deze helft
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for (long bits = clueMask & ~seenMask, nLo, nHi; bits != X; bits &= bits - 1) {
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int clueIdx = base | numberOfTrailingZeros(bits);
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// start nieuwe component
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size = 0;
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stack[0] = clueIdx;
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sp = 1;
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// mark seen
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if ((clueIdx & 64) == 0) seenLo |= 1L << clueIdx;
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else seenHi |= 1L << (clueIdx & 63);
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// flood fill / bfs
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while (sp > 0) {
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cur = stack[--sp];
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size++;
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// neighbors als 2x long masks
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nLo = NBR8_PACKED_LO[cur];
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nHi = NBR8_PACKED_HI[cur];
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// filter: alleen clues, en nog niet seen
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nLo &= lo_cl & ~seenLo;
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nHi &= hi_cl & ~seenHi;
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// push lo-neighbors
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while (nLo != X) {
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long lsb = nLo & -nLo;
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int nidx = numberOfTrailingZeros(nLo); // 0..63
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seenLo |= lsb;
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stack[sp++] = nidx;
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nLo &= nLo - 1;
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}
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// push hi-neighbors
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while (nHi != X) {
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long lsb = nHi & -nHi;
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int nidx = 64 | numberOfTrailingZeros(nHi); // 64..127
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seenHi |= lsb;
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stack[sp++] = nidx;
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nHi &= nHi - 1;
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}
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}
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if (size >= 2) penalty += (size - 1L) * 120L;
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}
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}
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for (long bits = ~lo_cl & MASK_LO; bits != X; bits &= bits - 1) {
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int clueIdx = numberOfTrailingZeros(bits);
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var rci = IT[clueIdx];
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if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
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boolean h = (cHLo & (1L << clueIdx)) != X;
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boolean v = (cVLo & (1L << clueIdx)) != X;
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if (!h && !v) penalty += 1500;
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else if (h && v) { /* ok */ } else if (h | v) penalty += 200;
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else penalty += 600;
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}
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for (long bits = ~hi_cl & MASK_HI; bits != X; bits &= bits - 1) {
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int clueIdx = numberOfTrailingZeros(bits);
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var rci = IT[64 | clueIdx];
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if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
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boolean h = (cHHi & (1L << clueIdx)) != X;
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boolean v = (cVHi & (1L << clueIdx)) != X;
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if (!h && !v) penalty += 1500;
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else if (h && v) { /* ok */ } else if (h | v) penalty += 200;
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else penalty += 600;
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}
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return penalty;
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}
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public Clues randomMask(final int clueSize) {
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var g = Clues.createEmpty();
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for (int placed = 0, guard = 0, ri; placed < clueSize && guard < 4000; guard++) {
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ri = rng.randint0_SIZE();
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if (isLo(ri)) {
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if (g.isClueLo(ri)) continue;
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var d_idx = rng.randint2bitByte();
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if (g.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) {
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g.setClueLo(1L << ri, d_idx);
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placed++;
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}
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} else {
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if (g.isClueHi(ri)) continue;
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var d_idx = rng.randint2bitByte();
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if (g.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) {
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g.setClueHi(1L << (ri & 63), d_idx);
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placed++;
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}
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}
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}
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return g;
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}
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public Clues mutate(Clues c) {
|
||||
var bytes = MUTATE_RI[rng.randint0_SIZE()];
|
||||
for (int k = 0, ri; k < 4; k++) {
|
||||
ri = bytes[rng.randint0_624()];
|
||||
if (isLo(ri)) {
|
||||
if (!c.cluelessLo(ri)) {
|
||||
var d_idx = rng.randint2bitByte();
|
||||
if (c.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) c.setClueLo(1L << ri, d_idx);
|
||||
}
|
||||
} else {
|
||||
if (!c.cluelessHi(ri)) {
|
||||
var d_idx = rng.randint2bitByte();
|
||||
if (c.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) c.setClueHi(1L << (ri & 63), d_idx);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
public Clues crossover(Clues a, Clues other) {
|
||||
|
||||
var theta = rng.nextFloat() * Math.PI;
|
||||
var nc = Math.cos(theta);
|
||||
var nr = Math.sin(theta);
|
||||
|
||||
long maskLo = 0, maskHi = 0;
|
||||
for (var rci : IT) {
|
||||
if ((rci.cross_r()) * nc + (rci.cross_c()) * nr < 0) {
|
||||
int i = rci.i();
|
||||
if ((i & 64) == 0) maskLo |= (1L << i);
|
||||
else maskHi |= (1L << (i - 64));
|
||||
}
|
||||
}
|
||||
var c = new Clues(
|
||||
(a.lo & ~maskLo) | (other.lo & maskLo),
|
||||
(a.hi & ~maskHi) | (other.hi & maskHi),
|
||||
(a.vlo & ~maskLo) | (other.vlo & maskLo),
|
||||
(a.vhi & ~maskHi) | (other.vhi & maskHi),
|
||||
(a.rlo & ~maskLo) | (other.rlo & maskLo),
|
||||
(a.rhi & ~maskHi) | (other.rhi & maskHi));
|
||||
|
||||
for (var l = c.lo & ~c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 0);
|
||||
for (var l = c.lo & ~c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 1);
|
||||
for (var l = c.lo & c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 2);
|
||||
for (var l = c.lo & c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 3);
|
||||
for (var h = c.hi & ~c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 0);
|
||||
for (var h = c.hi & ~c.rhi & c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 1);
|
||||
for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 2);
|
||||
for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 3);
|
||||
return c;
|
||||
}
|
||||
|
||||
public static void clearCluesLo(Clues out, int idx, int d) { if (!out.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(idx, d)])) out.clearClueLo(~(1L << idx)); }
|
||||
|
||||
public static void clearCluesHi(Clues out, int idx, int d) { if (!out.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(64 | idx, d)])) out.clearClueHi(~(1L << idx)); }
|
||||
|
||||
public Clues hillclimb(Clues start, int clue_size, int limit) {
|
||||
var best = start;
|
||||
var bestF = maskFitness(best, clue_size);
|
||||
var fails = 0;
|
||||
|
||||
while (fails < limit) {
|
||||
cache.from(best);
|
||||
var cand = mutate(best);
|
||||
var f = maskFitness(cand, clue_size);
|
||||
if (f < bestF) {
|
||||
best = cand;
|
||||
bestF = f;
|
||||
fails = 0;
|
||||
} else {
|
||||
best.from(cache);
|
||||
fails++;
|
||||
}
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
public Clues generateMask(int clueSize, int popSize, int gens, int offspring) {
|
||||
class GridAndFit {
|
||||
|
||||
Clues grid;
|
||||
long fite = -1;
|
||||
GridAndFit(Clues grid) { this.grid = grid; }
|
||||
long fit() {
|
||||
if (fite == -1) this.fite = maskFitness(grid, clueSize);
|
||||
return this.fite;
|
||||
}
|
||||
}
|
||||
if (Main.VERBOSE) System.out.println("generateMask init pop: " + popSize + " clueSize: " + clueSize);
|
||||
var pop = new ArrayList<GridAndFit>();
|
||||
for (var i = 0; i < popSize; i++) {
|
||||
if (Thread.currentThread().isInterrupted()) return null;
|
||||
pop.add(new GridAndFit(hillclimb(randomMask(clueSize), clueSize, 180)));
|
||||
}
|
||||
|
||||
for (var gen = 0; gen < gens; gen++) {
|
||||
if (Thread.currentThread().isInterrupted()) break;
|
||||
var children = new ArrayList<GridAndFit>();
|
||||
|
||||
for (var k = 0; k < offspring; k++) {
|
||||
if (Thread.currentThread().isInterrupted()) break;
|
||||
var p1 = pop.get(rng.randint(pop.size() - 1));
|
||||
var p2 = pop.get(rng.randint(pop.size() - 1));
|
||||
var child = crossover(p1.grid, p2.grid);
|
||||
children.add(new GridAndFit(hillclimb(child, clueSize, 70)));
|
||||
}
|
||||
|
||||
pop.addAll(children);
|
||||
pop.sort(Comparator.comparingLong(GridAndFit::fit));
|
||||
|
||||
var next = new ArrayList<GridAndFit>();
|
||||
for (var cand : pop) {
|
||||
if (next.size() >= offspring) break;
|
||||
var ok = true;
|
||||
for (var kept : next) {
|
||||
if (cand.grid.similarity(kept.grid) > 0.92) {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ok) next.add(cand);
|
||||
}
|
||||
pop = next;
|
||||
|
||||
if (Main.VERBOSE && (gen & 15) == 15) System.out.println(" gen " + gen + "/" + gens + " bestFitness=" + pop.get(0).fit());
|
||||
}
|
||||
if (pop.isEmpty()) return null;
|
||||
GridAndFit best = pop.get(0);
|
||||
for (int i = 1; i < pop.size(); i++) {
|
||||
var x = pop.get(i);
|
||||
if (x.fit() < best.fit()) best = x;
|
||||
}
|
||||
return best.grid;
|
||||
}//@formatter:off
|
||||
@FunctionalInterface public interface SlotVisitor { void visit(int key, long lo, long hi); }
|
||||
@AllArgsConstructor
|
||||
public static class Clues {
|
||||
|
||||
long lo, hi, vlo, vhi, rlo, rhi;
|
||||
public long lo() { return lo; }
|
||||
public long hi() { return hi; }
|
||||
public long vlo() { return vlo; }
|
||||
public long vhi() { return vhi; }
|
||||
public long rlo() { return rlo; }
|
||||
public long rhi() { return rhi; }
|
||||
|
||||
public static Clues createEmpty() { return new Clues(0, 0, 0, 0, 0, 0); }
|
||||
public boolean cluelessLo(int idx) {
|
||||
if (!isClueLo(idx)) return false;
|
||||
clearClueLo(~(1L << idx));
|
||||
return true;
|
||||
}
|
||||
public boolean cluelessHi(int idx) {
|
||||
if (!isClueHi(idx)) return false;
|
||||
clearClueHi(~(1L << (idx & 63)));
|
||||
return true;
|
||||
}
|
||||
public boolean hasRoomForClue(long packed) { return (packed) != X && notClue(packed & 0x7FL) && notClue((packed >>> 7) & 0x7FL); }
|
||||
|
||||
public void setClueLo(long mask, byte idx) {
|
||||
lo |= mask;
|
||||
if ((idx & 1) != 0) vlo |= mask;
|
||||
else vlo &= ~mask;
|
||||
if ((idx & 2) != 0) rlo |= mask;
|
||||
else rlo &= ~mask;
|
||||
}
|
||||
public void setClueHi(long mask, byte idx) {
|
||||
hi |= mask;
|
||||
if ((idx & 1) != 0) vhi |= mask;
|
||||
else vhi &= ~mask;
|
||||
if ((idx & 2) != 0) rhi |= mask;
|
||||
else rhi &= ~mask;
|
||||
}
|
||||
public void clearClueLo(long mask) {
|
||||
lo &= mask;
|
||||
vlo &= mask;
|
||||
rlo &= mask;
|
||||
}
|
||||
public void clearClueHi(long mask) {
|
||||
hi &= mask;
|
||||
vhi &= mask;
|
||||
rhi &= mask;
|
||||
}
|
||||
public boolean isClueLo(int index) { return ((lo >>> index) & 1L) != X; }
|
||||
public boolean isClueHi(int index) { return ((hi >>> (index & 63)) & 1L) != X; }
|
||||
public boolean notClue(long index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
|
||||
public boolean notClue(int index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
|
||||
|
||||
public int clueCount() { return bitCount(lo) + bitCount(hi); }
|
||||
public double similarity(Clues b) {
|
||||
long matchLo = (~(lo ^ b.lo)) & (~lo | (~(vlo ^ b.vlo) & ~(rlo ^ b.rlo)));
|
||||
long matchHi = (~(hi ^ b.hi)) & (~hi | (~(vhi ^ b.vhi) & ~(rhi ^ b.rhi)));
|
||||
|
||||
return (bitCount(matchLo & MASK_LO) + bitCount(matchHi & MASK_HI)) / SIZED;
|
||||
}
|
||||
public Grid toGrid() { return new Grid(new byte[SwedishGenerator.SIZE], lo, hi); }
|
||||
public void forEachSlot(SlotVisitor visitor) {
|
||||
for (var l = lo & ~rlo & vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 1));
|
||||
for (var l = lo & ~rlo & ~vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 0));
|
||||
for (var l = lo & rlo & ~vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 2));
|
||||
for (var l = lo & rlo & vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 3));
|
||||
for (var h = hi & ~rhi & vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 1));
|
||||
for (var h = hi & ~rhi & ~vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 0));
|
||||
for (var h = hi & rhi & ~vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 2));
|
||||
for (var h = hi & rhi & vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 3));
|
||||
}
|
||||
public Clues from(Clues best) {
|
||||
lo = best.lo;
|
||||
hi = best.hi;
|
||||
vlo = best.vlo;
|
||||
vhi = best.vhi;
|
||||
rlo = best.rlo;
|
||||
rhi = best.rhi;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
static record Slot(int key, long lo, long hi, DictEntry entry) {
|
||||
|
||||
static final int BIT_FOR_DIR = 2;
|
||||
static Slot from(int key, long lo, long hi, DictEntry entry) { return new Slot(key, lo, hi, entry); }
|
||||
public static int length(long lo, long hi) { return bitCount(lo) + bitCount(hi); }
|
||||
public static int clueIndex(int key) { return key >>> BIT_FOR_DIR; }
|
||||
public static int dir(int key) { return key & 3; }
|
||||
public IntStream walk() { return Gridded.walk((byte) key, lo, hi); }
|
||||
public static boolean horiz(int d) { return (d & 1) != 0; }
|
||||
public static int packSlotKey(int idx, int d) { return (idx << BIT_FOR_DIR) | d; }
|
||||
}
|
||||
}
|
||||
@@ -17,11 +17,8 @@ import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.Locale;
|
||||
import java.util.stream.IntStream;
|
||||
import static java.lang.Long.*;
|
||||
import static java.lang.Long.numberOfTrailingZeros;
|
||||
import static java.nio.charset.StandardCharsets.US_ASCII;
|
||||
@@ -43,77 +40,48 @@ import static java.nio.charset.StandardCharsets.US_ASCII;
|
||||
* java SwedishGenerator [--seed N] [--pop N] [--gens N] [--tries N] [--words word-list.txt]
|
||||
*/
|
||||
@SuppressWarnings("ALL")
|
||||
public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
public class SwedishGenerator {
|
||||
|
||||
record CandidateInfo(int[] indices, int count) { }
|
||||
|
||||
//@formatter:off
|
||||
@FunctionalInterface interface SlotVisitor { void visit(int key, long lo, long hi); }
|
||||
//@formatter:on
|
||||
static final long GT_1_OFFSET_53_BIT = 0x3E00000000000000L;
|
||||
static final long X = 0L;
|
||||
static final int LOG_EVERY_MS = 200;
|
||||
static final int BAR_LEN = 22;
|
||||
static final int C = Config.PUZZLE_COLS;
|
||||
static final double CROSS_R = (C - 1) / 2.0;
|
||||
static final int R = Config.PUZZLE_ROWS;
|
||||
static final double CROSS_C = (R - 1) / 2.0;
|
||||
static final int SIZE = C * R;// ~18
|
||||
static final int SIZE_MIN_1 = SIZE - 1;// ~18
|
||||
static final double SIZED = (double) SIZE;// ~18
|
||||
static final long MASK_LO = (SIZE >= 64) ? -1L : (1L << SIZE) - 1;
|
||||
static final long MASK_HI = (SIZE <= 64) ? 0L : (SIZE >= 128 ? -1L : (1L << (SIZE - 64)) - 1);
|
||||
static final int MAX_WORD_LENGTH = C <= R ? C : R;
|
||||
static final int MAX_WORD_LENGTH_PLUS_ONE = MAX_WORD_LENGTH + 1;
|
||||
static final int MIN_LEN = Config.MIN_LEN;
|
||||
static final int MAX_TRIES_PER_SLOT = Config.MAX_TRIES_PER_SLOT;
|
||||
static final int STACK_SIZE = 64;
|
||||
static final char C_DASH = '\0';
|
||||
static final byte _1 = 49, _9 = 57, A = 65, Z = 90, DASH = (byte) C_DASH;
|
||||
static final long RANGE_0_SIZE = (long) SIZE_MIN_1 - 0L + 1L;
|
||||
static final long RANGE_0_624 = 624L - 0L + 1L;
|
||||
//72 << 3;
|
||||
static final int CLUE_INDEX_MAX_SIZE = (288 | 3) + 1;
|
||||
static int clamp(int x, int a, int b) { return Math.max(a, Math.min(b, x)); }
|
||||
public static final long GT_1_OFFSET_53_BIT = 0x3E00000000000000L;
|
||||
public static final long X = 0L;
|
||||
public static final int LOG_EVERY_MS = 200;
|
||||
public static final int BAR_LEN = 22;
|
||||
public static final int C = Config.PUZZLE_COLS;
|
||||
public static final double CROSS_R = (C - 1) / 2.0;
|
||||
public static final int R = Config.PUZZLE_ROWS;
|
||||
public static final double CROSS_C = (R - 1) / 2.0;
|
||||
public static final int SIZE = C * R;// ~18
|
||||
public static final int SIZE_MIN_1 = SIZE - 1;// ~18
|
||||
public static final double SIZED = (double) SIZE;// ~18
|
||||
public static final long MASK_LO = (SIZE >= 64) ? -1L : (1L << SIZE) - 1;
|
||||
public static final long MASK_HI = (SIZE <= 64) ? 0L : (SIZE >= 128 ? -1L : (1L << (SIZE - 64)) - 1);
|
||||
public static final int MAX_WORD_LENGTH = C <= R ? C : R;
|
||||
public static final int MAX_WORD_LENGTH_PLUS_ONE = MAX_WORD_LENGTH + 1;
|
||||
public static final int MIN_LEN = Config.MIN_LEN;
|
||||
public static final int MAX_TRIES_PER_SLOT = Config.MAX_TRIES_PER_SLOT;
|
||||
public static final int STACK_SIZE = 64;
|
||||
public static final char C_DASH = '\0';
|
||||
public static final byte DASH = (byte) C_DASH;
|
||||
public static final long RANGE_0_SIZE = (long) SIZE_MIN_1 - 0L + 1L;
|
||||
public static final long RANGE_0_624 = 624L - 0L + 1L;
|
||||
public static final int CLUE_INDEX_MAX_SIZE = (288 | 3) + 1;
|
||||
public static int clamp(int x, int a, int b) { return Math.max(a, Math.min(b, x)); }
|
||||
@AllArgsConstructor
|
||||
static class Pick {
|
||||
public static class Pick {
|
||||
|
||||
Slotinfo slot;
|
||||
int[] indices;
|
||||
int count;
|
||||
public Slotinfo slot;
|
||||
public int[] indices;
|
||||
public int count;
|
||||
}
|
||||
|
||||
// 0b11
|
||||
//0b00
|
||||
// 0b01
|
||||
// 0b10
|
||||
|
||||
static final byte B0 = (byte) 0;
|
||||
static final byte B64 = (byte) 64;
|
||||
static final long[] OFFSETS_D_IDX = Neighbors9x8.OFFSET_D_IDX_0_BASE;
|
||||
static final rci[] IT = Neighbors9x8.IT;
|
||||
static final int[][] MUTATE_RI = new int[SIZE][625];
|
||||
static final long[] NBR8_PACKED_LO = Neighbors9x8.NBR8_PACKED_LO;
|
||||
static final long[] NBR8_PACKED_HI = Neighbors9x8.NBR8_PACKED_HI;
|
||||
static final long[] PATH_LO = Neighbors9x8.PATH_LO;
|
||||
static final long[] PATH_HI = Neighbors9x8.PATH_HI;
|
||||
|
||||
static {
|
||||
for (int i = 0; i < SIZE; i++) {
|
||||
int k = 0;
|
||||
for (int dr1 = -2; dr1 <= 2; dr1++)
|
||||
for (int dr2 = -2; dr2 <= 2; dr2++)
|
||||
for (int dc1 = -2; dc1 <= 2; dc1++)
|
||||
for (int dc2 = -2; dc2 <= 2; dc2++) {
|
||||
val ti = IT[i];
|
||||
MUTATE_RI[i][k++] = Grid.offset(clamp(ti.r() + dr1 + dr2, 0, R - 1),
|
||||
clamp(ti.c() + dc1 + dc2, 0, C - 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static final Pick PICK_DONE = null;//new Pick(null, null, 0, true);
|
||||
static final Pick PICK_NOT_DONE = new Pick(null, null, 0);
|
||||
public static final long[] OFFSETS_D_IDX = Neighbors9x8.OFFSET_D_IDX_0_BASE;
|
||||
public static final rci[] IT = Neighbors9x8.IT;
|
||||
public static final long[] NBR8_PACKED_LO = Neighbors9x8.NBR8_PACKED_LO;
|
||||
public static final long[] NBR8_PACKED_HI = Neighbors9x8.NBR8_PACKED_HI;
|
||||
public static final long[] PATH_LO = Neighbors9x8.PATH_LO;
|
||||
public static final long[] PATH_HI = Neighbors9x8.PATH_HI;
|
||||
public static final Pick PICK_DONE = null;//new Pick(null, null, 0, true);
|
||||
public static final Pick PICK_NOT_DONE = new Pick(null, null, 0);
|
||||
|
||||
@RequiredArgsConstructor
|
||||
@Getter
|
||||
@@ -128,7 +96,7 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
}
|
||||
|
||||
public static record FillResult(boolean ok,
|
||||
Gridded grid,
|
||||
|
||||
@Delegate FillStats stats) {
|
||||
|
||||
static public long calcSimpel(Slotinfo[] slots) {
|
||||
@@ -145,15 +113,15 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
}
|
||||
}
|
||||
|
||||
static final class Rng {
|
||||
public static final class Rng {
|
||||
|
||||
@Getter private int x;
|
||||
Rng(int seed) {
|
||||
public Rng(int seed) {
|
||||
var s = seed;
|
||||
if (s == 0) s = 1;
|
||||
this.x = s;
|
||||
}
|
||||
int nextU32() {
|
||||
public int nextU32() {
|
||||
var y = x;
|
||||
y ^= (y << 13);
|
||||
y ^= (y >>> 17);
|
||||
@@ -161,99 +129,24 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
x = y;
|
||||
return y;
|
||||
}
|
||||
int randint2bit() { return nextU32() & 3; }
|
||||
byte randint2bitByte() { return (byte) (nextU32() & 3); }
|
||||
int randint(int max) { return (int) (((nextU32() & 0xFFFFFFFFL) % ((long) max - 0L + 1L))); }
|
||||
int randint0_SIZE() { return (int) (((nextU32() & 0xFFFFFFFFL) % RANGE_0_SIZE)); }
|
||||
int randint0_624() { return (int) (((nextU32() & 0xFFFFFFFFL) % RANGE_0_624)); }
|
||||
double nextFloat() { return (nextU32() & 0xFFFFFFFFL) / 4294967295.0; }
|
||||
int biasedIndexPow3(int N) { return (int) (((Math.min(nextU32(), Math.min(nextU32(), nextU32())) & 0xFFFFFFFFL) * (long) N) >>> 32); }
|
||||
public int randint2bit() { return nextU32() & 3; }
|
||||
public byte randint2bitByte() { return (byte) (nextU32() & 3); }
|
||||
public int randint(int max) { return (int) (((nextU32() & 0xFFFFFFFFL) % ((long) max - 0L + 1L))); }
|
||||
public int randint0_SIZE() { return (int) (((nextU32() & 0xFFFFFFFFL) % RANGE_0_SIZE)); }
|
||||
public int randint0_624() { return (int) (((nextU32() & 0xFFFFFFFFL) % RANGE_0_624)); }
|
||||
public double nextFloat() { return (nextU32() & 0xFFFFFFFFL) / 4294967295.0; }
|
||||
public int biasedIndexPow3(int N) { return (int) (((Math.min(nextU32(), Math.min(nextU32(), nextU32())) & 0xFFFFFFFFL) * (long) N) >>> 32); }
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
static class Clues {
|
||||
public static class Grid {
|
||||
|
||||
long lo, hi, vlo, vhi, rlo, rhi;
|
||||
public static Clues createEmpty() { return new Clues(0, 0, 0, 0, 0, 0); }
|
||||
boolean cluelessLo(int idx) {
|
||||
if (!isClueLo(idx)) return false;
|
||||
clearClueLo(~(1L << idx));
|
||||
return true;
|
||||
}
|
||||
boolean cluelessHi(int idx) {
|
||||
if (!isClueHi(idx)) return false;
|
||||
clearClueHi(~(1L << (idx & 63)));
|
||||
return true;
|
||||
}
|
||||
public boolean hasRoomForClue(long packed) { return (packed) != X && notClue(packed & 0x7FL) && notClue((packed >>> 7) & 0x7FL); }
|
||||
|
||||
public void setClueLo(long mask, byte idx) {
|
||||
lo |= mask;
|
||||
if ((idx & 1) != 0) vlo |= mask;
|
||||
else vlo &= ~mask;
|
||||
if ((idx & 2) != 0) rlo |= mask;
|
||||
else rlo &= ~mask;
|
||||
}
|
||||
public void setClueHi(long mask, byte idx) {
|
||||
hi |= mask;
|
||||
if ((idx & 1) != 0) vhi |= mask;
|
||||
else vhi &= ~mask;
|
||||
if ((idx & 2) != 0) rhi |= mask;
|
||||
else rhi &= ~mask;
|
||||
}
|
||||
void clearClueLo(long mask) {
|
||||
lo &= mask;
|
||||
vlo &= mask;
|
||||
rlo &= mask;
|
||||
}
|
||||
void clearClueHi(long mask) {
|
||||
hi &= mask;
|
||||
vhi &= mask;
|
||||
rhi &= mask;
|
||||
}
|
||||
public boolean isClueLo(int index) { return ((lo >>> index) & 1L) != X; }
|
||||
public boolean isClueHi(int index) { return ((hi >>> (index & 63)) & 1L) != X; }
|
||||
public boolean notClue(long index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
|
||||
public boolean notClue(int index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
|
||||
|
||||
public int clueCount() { return bitCount(lo) + bitCount(hi); }
|
||||
public double similarity(Clues b) {
|
||||
long matchLo = (~(lo ^ b.lo)) & (~lo | (~(vlo ^ b.vlo) & ~(rlo ^ b.rlo)));
|
||||
long matchHi = (~(hi ^ b.hi)) & (~hi | (~(vhi ^ b.vhi) & ~(rhi ^ b.rhi)));
|
||||
|
||||
return (bitCount(matchLo & MASK_LO) + bitCount(matchHi & MASK_HI)) / SIZED;
|
||||
}
|
||||
public Grid toGrid() { return new Grid(new byte[SIZE], lo, hi); }
|
||||
public void forEachSlot(SlotVisitor visitor) {
|
||||
for (var l = lo & ~rlo & vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 1));
|
||||
for (var l = lo & ~rlo & ~vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 0));
|
||||
for (var l = lo & rlo & ~vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 2));
|
||||
for (var l = lo & rlo & vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 3));
|
||||
for (var h = hi & ~rhi & vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 1));
|
||||
for (var h = hi & ~rhi & ~vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 0));
|
||||
for (var h = hi & rhi & ~vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 2));
|
||||
for (var h = hi & rhi & vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 3));
|
||||
}
|
||||
public Clues from(Clues best) {
|
||||
lo = best.lo;
|
||||
hi = best.hi;
|
||||
vlo = best.vlo;
|
||||
vhi = best.vhi;
|
||||
rlo = best.rlo;
|
||||
rhi = best.rhi;
|
||||
return this;
|
||||
}
|
||||
public final byte[] g;
|
||||
public long lo, hi;
|
||||
public static int offset(int r, int c) { return r | (c << 3); }
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
static class Grid {
|
||||
|
||||
final byte[] g;
|
||||
public long lo, hi;
|
||||
static int offset(int r, int c) { return r | (c << 3); }
|
||||
}
|
||||
|
||||
static record DictEntry(long[] words, long[][] posBitsets, int length, int numlong) { }
|
||||
public static record DictEntry(long[] words, long[][] posBitsets, int length, int numlong) { }
|
||||
|
||||
public static interface Lemma {
|
||||
|
||||
@@ -343,399 +236,15 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
for (var n = 1; n < arr.length; n++) if (arr[n].assign.w != X) k++;
|
||||
return k;
|
||||
}
|
||||
public static boolean increasing(int dir) { return (dir & 2) == 0; }
|
||||
}
|
||||
|
||||
static record Slot(int key, long lo, long hi, DictEntry entry) {
|
||||
|
||||
static final int BIT_FOR_DIR = 2;
|
||||
static Slot from(int key, long lo, long hi, DictEntry entry) { return new Slot(key, lo, hi, entry); }
|
||||
public static int length(long lo, long hi) { return bitCount(lo) + bitCount(hi); }
|
||||
public static int clueIndex(int key) { return key >>> BIT_FOR_DIR; }
|
||||
public static int dir(int key) { return key & 3; }
|
||||
public static boolean increasing(int dir) { return (dir & 2) == 0; }
|
||||
public IntStream walk() { return Gridded.walk((byte) key, lo, hi); }
|
||||
public static boolean horiz(int d) { return (d & 1) != 0; }
|
||||
public static int packSlotKey(int idx, int d) { return (idx << BIT_FOR_DIR) | d; }
|
||||
}
|
||||
// slice ray to stop before first clue, depending on direction monotonicity
|
||||
// right/down => increasing indices; up/left => decreasing indices
|
||||
// first clue is highest index among hits (hi first, then lo)
|
||||
private static void processSlotRev(Clues c, SlotVisitor visitor, int key) {
|
||||
long rayLo = PATH_LO[key];
|
||||
long rayHi = PATH_HI[key];
|
||||
// only consider clue cells
|
||||
long hitsLo = rayLo & c.lo;
|
||||
long hitsHi = rayHi & c.hi;
|
||||
|
||||
if (hitsHi != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hitsHi);
|
||||
long stop = 1L << msb;
|
||||
rayHi &= ~((stop << 1) - 1); // keep bits > stop
|
||||
rayLo = 0; // lo indices are below stop
|
||||
} else if (hitsLo != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hitsLo);
|
||||
long stop = 1L << msb;
|
||||
rayLo &= ~((stop << 1) - 1);
|
||||
}
|
||||
|
||||
visitor.visit(key, rayLo, rayHi);
|
||||
}
|
||||
private static void processSlot(Clues c, SlotVisitor visitor, int key) {
|
||||
long rayLo = PATH_LO[key];
|
||||
long rayHi = PATH_HI[key];
|
||||
long hitsLo = rayLo & c.lo;
|
||||
long hitsHi = rayHi & c.hi;
|
||||
|
||||
if (hitsLo != X) {
|
||||
long stop = 1L << numberOfTrailingZeros(hitsLo);
|
||||
rayLo &= (stop - 1);
|
||||
rayHi = 0; // any hi is beyond the stop
|
||||
} else if (hitsHi != X) {
|
||||
long stop = 1L << numberOfTrailingZeros(hitsHi);
|
||||
// keep all lo (lo indices are < any hi index), but cut hi below stop
|
||||
rayHi &= (stop - 1);
|
||||
}
|
||||
|
||||
visitor.visit(key, rayLo, rayHi);
|
||||
}
|
||||
|
||||
static Slot[] extractSlots(Clues grid, DictEntry[] index) {
|
||||
var slots = new Slot[grid.clueCount()];
|
||||
int[] N = new int[]{ 0 };
|
||||
grid.forEachSlot((key, lo, hi) -> slots[N[0]++] = Slot.from(key, lo, hi, index[Slot.length(lo, hi)]));
|
||||
return slots;
|
||||
}
|
||||
|
||||
/// does not modify the grid
|
||||
long maskFitness(final Clues grid, int clueSize) {
|
||||
|
||||
long cHLo = 0L, cHHi = 0L, cVLo = 0L, cVHi = 0L;
|
||||
long lo_cl = grid.lo, hi_cl = grid.hi;
|
||||
long penalty = (((long) Math.abs(grid.clueCount() - clueSize)) * 16000L);
|
||||
boolean hasSlots = false;
|
||||
|
||||
for (long bits = lo_cl; bits != X; bits &= bits - 1) {
|
||||
long lsb = bits & -bits;
|
||||
int clueIdx = numberOfTrailingZeros(lsb);
|
||||
int v = (grid.vlo & lsb) != 0 ? 1 : 0;
|
||||
int r = (grid.rlo & lsb) != 0 ? 1 : 0;
|
||||
int key = Slot.packSlotKey(clueIdx, (r << 1) | v);
|
||||
long rLo = PATH_LO[key], rHi = PATH_HI[key];
|
||||
long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
|
||||
if (Slot.increasing(key)) {
|
||||
if (hLo != X) {
|
||||
rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
|
||||
rHi = 0;
|
||||
} else if (hHi != X) { rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1); }
|
||||
} else {
|
||||
if (hHi != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hHi);
|
||||
rHi &= ~((1L << msb << 1) - 1);
|
||||
rLo = 0;
|
||||
} else if (hLo != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hLo);
|
||||
rLo &= ~((1L << msb << 1) - 1);
|
||||
}
|
||||
}
|
||||
if ((rLo | rHi) != X) {
|
||||
hasSlots = true;
|
||||
if (Slot.horiz(key)) {
|
||||
cHLo |= rLo;
|
||||
cHHi |= rHi;
|
||||
} else {
|
||||
cVLo |= rLo;
|
||||
cVHi |= rHi;
|
||||
}
|
||||
if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
|
||||
} else {
|
||||
penalty += 25000;
|
||||
}
|
||||
}
|
||||
for (long bits = hi_cl; bits != X; bits &= bits - 1) {
|
||||
long lsb = bits & -bits;
|
||||
int clueIdx = numberOfTrailingZeros(lsb);
|
||||
int v = (grid.vhi & lsb) != 0 ? 1 : 0;
|
||||
int r = (grid.rhi & lsb) != 0 ? 1 : 0;
|
||||
int key = Slot.packSlotKey(64 | clueIdx, (r << 1) | v);
|
||||
long rLo = PATH_LO[key], rHi = PATH_HI[key];
|
||||
long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
|
||||
if (Slot.increasing(key)) {
|
||||
if (hLo != X) {
|
||||
rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
|
||||
rHi = 0;
|
||||
} else if (hHi != X) { rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1); }
|
||||
} else {
|
||||
if (hHi != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hHi);
|
||||
rHi &= ~((1L << msb << 1) - 1);
|
||||
rLo = 0;
|
||||
} else if (hLo != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hLo);
|
||||
rLo &= ~((1L << msb << 1) - 1);
|
||||
}
|
||||
}
|
||||
if ((rLo | rHi) != X) {
|
||||
hasSlots = true;
|
||||
if (Slot.horiz(key)) {
|
||||
cHLo |= rLo;
|
||||
cHHi |= rHi;
|
||||
} else {
|
||||
cVLo |= rLo;
|
||||
cVHi |= rHi;
|
||||
}
|
||||
if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
|
||||
} else {
|
||||
penalty += 25000;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasSlots) return 1_000_000_000L;
|
||||
long seenLo = X, seenHi = X;
|
||||
|
||||
// loop over beide helften
|
||||
for (int base = 0, size, sp, cur; base <= 64; base += 64) {
|
||||
long clueMask = (base == 0) ? lo_cl : hi_cl;
|
||||
long seenMask = (base == 0) ? seenLo : seenHi;
|
||||
|
||||
// "unseen clues" in deze helft
|
||||
for (long bits = clueMask & ~seenMask, nLo, nHi; bits != X; bits &= bits - 1) {
|
||||
int clueIdx = base | numberOfTrailingZeros(bits);
|
||||
|
||||
// start nieuwe component
|
||||
size = 0;
|
||||
stack[0] = clueIdx;
|
||||
sp = 1;
|
||||
|
||||
// mark seen
|
||||
if ((clueIdx & 64) == 0) seenLo |= 1L << clueIdx;
|
||||
else seenHi |= 1L << (clueIdx & 63);
|
||||
|
||||
// flood fill / bfs
|
||||
while (sp > 0) {
|
||||
cur = stack[--sp];
|
||||
size++;
|
||||
|
||||
// neighbors als 2x long masks
|
||||
nLo = NBR8_PACKED_LO[cur];
|
||||
nHi = NBR8_PACKED_HI[cur];
|
||||
|
||||
// filter: alleen clues, en nog niet seen
|
||||
nLo &= lo_cl & ~seenLo;
|
||||
nHi &= hi_cl & ~seenHi;
|
||||
|
||||
// push lo-neighbors
|
||||
while (nLo != X) {
|
||||
long lsb = nLo & -nLo;
|
||||
int nidx = numberOfTrailingZeros(nLo); // 0..63
|
||||
seenLo |= lsb;
|
||||
|
||||
stack[sp++] = nidx;
|
||||
|
||||
nLo &= nLo - 1;
|
||||
}
|
||||
|
||||
// push hi-neighbors
|
||||
while (nHi != X) {
|
||||
long lsb = nHi & -nHi;
|
||||
int nidx = 64 | numberOfTrailingZeros(nHi); // 64..127
|
||||
seenHi |= lsb;
|
||||
|
||||
stack[sp++] = nidx;
|
||||
|
||||
nHi &= nHi - 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (size >= 2) penalty += (size - 1L) * 120L;
|
||||
}
|
||||
}
|
||||
|
||||
for (long bits = ~lo_cl; bits != X; bits &= bits - 1) {
|
||||
int clueIdx = numberOfTrailingZeros(bits);
|
||||
var rci = IT[clueIdx];
|
||||
if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
|
||||
boolean h = (cHLo & (1L << clueIdx)) != X;
|
||||
boolean v = (cVLo & (1L << clueIdx)) != X;
|
||||
if (!h && !v) penalty += 1500;
|
||||
else if (h && v) { /* ok */ } else if (h | v) penalty += 200;
|
||||
else penalty += 600;
|
||||
}
|
||||
for (long bits = ~hi_cl & 0xFFL; bits != X; bits &= bits - 1) {
|
||||
int clueIdx = numberOfTrailingZeros(bits);
|
||||
var rci = IT[64 | clueIdx];
|
||||
if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
|
||||
boolean h = (cHHi & (1L << clueIdx)) != X;
|
||||
boolean v = (cVHi & (1L << clueIdx)) != X;
|
||||
if (!h && !v) penalty += 1500;
|
||||
else if (h && v) { /* ok */ } else if (h | v) penalty += 200;
|
||||
else penalty += 600;
|
||||
}
|
||||
|
||||
return penalty;
|
||||
}
|
||||
|
||||
Clues randomMask(final int clueSize) {
|
||||
var g = Clues.createEmpty();
|
||||
for (int placed = 0, guard = 0, ri; placed < clueSize && guard < 4000; guard++) {
|
||||
|
||||
ri = rng.randint0_SIZE();
|
||||
if (isLo(ri)) {
|
||||
if (g.isClueLo(ri)) continue;
|
||||
var d_idx = rng.randint2bitByte();
|
||||
if (g.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) {
|
||||
g.setClueLo(1L << ri, d_idx);
|
||||
placed++;
|
||||
}
|
||||
} else {
|
||||
if (g.isClueHi(ri)) continue;
|
||||
var d_idx = rng.randint2bitByte();
|
||||
if (g.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) {
|
||||
g.setClueHi(1L << (ri & 63), d_idx);
|
||||
placed++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return g;
|
||||
}
|
||||
static boolean isLo(int n) { return (n & 64) == 0; }
|
||||
Clues mutate(Clues c) {
|
||||
var bytes = MUTATE_RI[rng.randint0_SIZE()];
|
||||
for (int k = 0, ri; k < 4; k++) {
|
||||
ri = bytes[rng.randint0_624()];
|
||||
if (isLo(ri)) {
|
||||
if (!c.cluelessLo(ri)) {
|
||||
var d_idx = rng.randint2bitByte();
|
||||
if (c.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) c.setClueLo(1L << ri, d_idx);
|
||||
}
|
||||
} else {
|
||||
if (!c.cluelessHi(ri)) {
|
||||
var d_idx = rng.randint2bitByte();
|
||||
if (c.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) c.setClueHi(1L << (ri & 63), d_idx);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return c;
|
||||
}
|
||||
Clues crossover(Clues a, Clues other) {
|
||||
|
||||
var theta = rng.nextFloat() * Math.PI;
|
||||
var nc = Math.cos(theta);
|
||||
var nr = Math.sin(theta);
|
||||
|
||||
long maskLo = 0, maskHi = 0;
|
||||
for (var rci : IT) {
|
||||
if ((rci.cross_r()) * nc + (rci.cross_c()) * nr < 0) {
|
||||
int i = rci.i();
|
||||
if ((i & 64) == 0) maskLo |= (1L << i);
|
||||
else maskHi |= (1L << (i - 64));
|
||||
}
|
||||
}
|
||||
var c = new Clues(
|
||||
(a.lo & ~maskLo) | (other.lo & maskLo),
|
||||
(a.hi & ~maskHi) | (other.hi & maskHi),
|
||||
(a.vlo & ~maskLo) | (other.vlo & maskLo),
|
||||
(a.vhi & ~maskHi) | (other.vhi & maskHi),
|
||||
(a.rlo & ~maskLo) | (other.rlo & maskLo),
|
||||
(a.rhi & ~maskHi) | (other.rhi & maskHi));
|
||||
|
||||
for (var l = c.lo & ~c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 0);
|
||||
for (var l = c.lo & ~c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 1);
|
||||
for (var l = c.lo & c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 2);
|
||||
for (var l = c.lo & c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 3);
|
||||
for (var h = c.hi & ~c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 0);
|
||||
for (var h = c.hi & ~c.rhi & c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 1);
|
||||
for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 2);
|
||||
for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 3);
|
||||
return c;
|
||||
}
|
||||
public static void clearCluesLo(Clues out, int idx, int d) { if (!out.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(idx, d)])) out.clearClueLo(~(1L << idx)); }
|
||||
public static void clearCluesHi(Clues out, int idx, int d) { if (!out.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(64 | idx, d)])) out.clearClueHi(~(1L << idx)); }
|
||||
|
||||
Clues hillclimb(Clues start, int clue_size, int limit) {
|
||||
var best = start;
|
||||
var bestF = maskFitness(best, clue_size);
|
||||
var fails = 0;
|
||||
|
||||
while (fails < limit) {
|
||||
cache.from(best);
|
||||
var cand = mutate(best);
|
||||
var f = maskFitness(cand, clue_size);
|
||||
if (f < bestF) {
|
||||
best = cand;
|
||||
bestF = f;
|
||||
fails = 0;
|
||||
} else {
|
||||
best.from(cache);
|
||||
fails++;
|
||||
}
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
public Clues generateMask(int clueSize, int popSize, int gens, int offspring) {
|
||||
class GridAndFit {
|
||||
|
||||
Clues grid;
|
||||
long fite = -1;
|
||||
GridAndFit(Clues grid) { this.grid = grid; }
|
||||
long fit() {
|
||||
if (fite == -1) this.fite = maskFitness(grid, clueSize);
|
||||
return this.fite;
|
||||
}
|
||||
}
|
||||
if (Main.VERBOSE) System.out.println("generateMask init pop: " + popSize + " clueSize: " + clueSize);
|
||||
var pop = new ArrayList<GridAndFit>();
|
||||
for (var i = 0; i < popSize; i++) {
|
||||
if (Thread.currentThread().isInterrupted()) return null;
|
||||
pop.add(new GridAndFit(hillclimb(randomMask(clueSize), clueSize, 180)));
|
||||
}
|
||||
|
||||
for (var gen = 0; gen < gens; gen++) {
|
||||
if (Thread.currentThread().isInterrupted()) break;
|
||||
var children = new ArrayList<GridAndFit>();
|
||||
|
||||
for (var k = 0; k < offspring; k++) {
|
||||
if (Thread.currentThread().isInterrupted()) break;
|
||||
var p1 = pop.get(rng.randint(pop.size() - 1));
|
||||
var p2 = pop.get(rng.randint(pop.size() - 1));
|
||||
var child = crossover(p1.grid, p2.grid);
|
||||
children.add(new GridAndFit(hillclimb(child, clueSize, 70)));
|
||||
}
|
||||
|
||||
pop.addAll(children);
|
||||
pop.sort(Comparator.comparingLong(GridAndFit::fit));
|
||||
|
||||
var next = new ArrayList<GridAndFit>();
|
||||
for (var cand : pop) {
|
||||
if (next.size() >= offspring) break;
|
||||
var ok = true;
|
||||
for (var kept : next) {
|
||||
if (cand.grid.similarity(kept.grid) > 0.92) {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ok) next.add(cand);
|
||||
}
|
||||
pop = next;
|
||||
|
||||
if (Main.VERBOSE && (gen & 15) == 15) System.out.println(" gen " + gen + "/" + gens + " bestFitness=" + pop.get(0).fit());
|
||||
}
|
||||
if (pop.isEmpty()) return null;
|
||||
GridAndFit best = pop.get(0);
|
||||
for (int i = 1; i < pop.size(); i++) {
|
||||
var x = pop.get(i);
|
||||
if (x.fit() < best.fit()) best = x;
|
||||
}
|
||||
return best.grid;
|
||||
}
|
||||
static long patternForSlot(final long glo, final long ghi, final byte[] g, final int key, final long lo, final long hi) {
|
||||
public static boolean isLo(int n) { return (n & 64) == 0; }
|
||||
public static long patternForSlot(final long glo, final long ghi, final byte[] g, final int key, final long lo, final long hi) {
|
||||
if (((lo & glo) | (hi & ghi)) == X) return 0;
|
||||
long p = 0;
|
||||
int n = 0;
|
||||
if (Slot.increasing(key)) {
|
||||
if (Slotinfo.increasing(key)) {
|
||||
for (long b = lo & glo; b != X; b &= b - 1) {
|
||||
int idx = numberOfTrailingZeros(b);
|
||||
int i = bitCount(lo & ((1L << idx) - 1));
|
||||
@@ -762,15 +271,9 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
}
|
||||
return p;
|
||||
}
|
||||
static int slotScore(byte[] count, long lo, long hi) {
|
||||
int cross = 0;
|
||||
for (long b = lo; b != X; b &= b - 1) cross += (count[numberOfTrailingZeros(b)] - 1);
|
||||
for (long b = hi; b != X; b &= b - 1) cross += (count[64 | numberOfTrailingZeros(b)] - 1);
|
||||
return cross * 10 + Slot.length(lo, hi);
|
||||
}
|
||||
static boolean placeWord(final Grid grid, final byte[] g, final int key, final long lo, final long hi, final long w) {
|
||||
public static boolean placeWord(final Grid grid, final byte[] g, final int key, final long lo, final long hi, final long w) {
|
||||
final long glo = grid.lo, ghi = grid.hi;
|
||||
if (Slot.increasing(key)) {
|
||||
if (Slotinfo.increasing(key)) {
|
||||
for (long b = lo & glo; b != X; b &= b - 1) {
|
||||
int idx = numberOfTrailingZeros(b);
|
||||
if (g[idx] != Lemma.byteAt(w, bitCount(lo & ((1L << idx) - 1)))) return false;
|
||||
@@ -823,7 +326,7 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
}
|
||||
|
||||
/// pattern cannot be X
|
||||
static int[] candidateInfoForPattern(long[] res, long pattern, long[][] posBitsets, int numLongs) {
|
||||
public static int[] candidateInfoForPattern(long[] res, long pattern, long[][] posBitsets, int numLongs) {
|
||||
System.arraycopy(posBitsets[(int) (pattern & 0xFF) - 1], 0, res, 0, numLongs);
|
||||
for (long p = pattern >>> 8; p != X; p >>>= 8) {
|
||||
long[] bs = posBitsets[(int) (p & 0xFF) - 1];
|
||||
@@ -841,7 +344,7 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
return indices;
|
||||
}
|
||||
/// pattern cannot be X
|
||||
static int candidateCountForPattern(final long[] res, final long pattern, final long[][] posBitsets, final int numLongs) {
|
||||
public static int candidateCountForPattern(final long[] res, final long pattern, final long[][] posBitsets, final int numLongs) {
|
||||
System.arraycopy(posBitsets[(int) (pattern & 0xFF) - 1], 0, res, 0, numLongs);
|
||||
for (long p = pattern >>> 8; p != X; p >>>= 8) {
|
||||
long[] bs = posBitsets[(int) (p & 0xFF) - 1];
|
||||
@@ -853,20 +356,6 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
return count;
|
||||
}
|
||||
|
||||
static Slotinfo[] scoreSlots(int[] slotScores, Slot[] slots) {
|
||||
val count = new byte[SIZE];
|
||||
Slotinfo[] slotInfo = new Slotinfo[slots.length];
|
||||
for (var s : slots) {
|
||||
for (long b = s.lo; b != X; b &= b - 1) count[numberOfTrailingZeros(b)]++;
|
||||
for (long b = s.hi; b != X; b &= b - 1) count[64 | numberOfTrailingZeros(b)]++;
|
||||
}
|
||||
for (int i = 0; i < slots.length; i++) {
|
||||
var slot = slots[i];
|
||||
slotScores[i] = slotScore(count, slot.lo, slot.hi);
|
||||
slotInfo[i] = new Slotinfo(slot.key, slot.lo, slot.hi, slotScores[i], new Assign(), slot.entry);
|
||||
}
|
||||
return slotInfo;
|
||||
}
|
||||
public static FillResult fillMask(final Rng rng, final Slotinfo[] slots,
|
||||
final Grid grid,
|
||||
final boolean multiThreaded) {
|
||||
@@ -907,7 +396,7 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
}
|
||||
boolean placeWord(final int key, final long lo, final long hi, final long w) {
|
||||
int idx;
|
||||
if (Slot.increasing(key)) {
|
||||
if (Slotinfo.increasing(key)) {
|
||||
for (long b = lo & glo; b != X; b &= b - 1) if (g[idx = numberOfTrailingZeros(b)] != Lemma.byteAt(w, bitCount(lo & ((1L << idx) - 1)))) return false;
|
||||
int bcLo = bitCount(lo);
|
||||
for (long b = hi & ghi; b != X; b &= b - 1)
|
||||
@@ -1059,7 +548,7 @@ public record SwedishGenerator(Rng rng, int[] stack, Clues cache) {
|
||||
// final progress line
|
||||
grid.lo = solver.glo;
|
||||
grid.hi = solver.ghi;
|
||||
var res = new FillResult(ok, new Gridded(grid),
|
||||
var res = new FillResult(ok,
|
||||
new FillStats(solver.nodes, solver.backtracks, (System.currentTimeMillis() - t0) / 1000.0, solver.lastMRV));
|
||||
if (!multiThreaded) {
|
||||
System.out.print("\r" + Strings.padRight("", 120) + "\r");
|
||||
|
||||
Reference in New Issue
Block a user