introduce bitloops
This commit is contained in:
520
src/main/java/puzzle/Masker.java
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520
src/main/java/puzzle/Masker.java
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@@ -0,0 +1,520 @@
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package puzzle;
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import lombok.AllArgsConstructor;
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import lombok.val;
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import puzzle.Export.Gridded;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.stream.IntStream;
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import static java.lang.Long.*;
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import static puzzle.SwedishGenerator.*;
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public record Masker(Rng rng, int[] stack, Clues cache) {
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public static final int[][] MUTATE_RI = new int[SwedishGenerator.SIZE][625];
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static {
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for (int i = 0; i < SwedishGenerator.SIZE; i++) {
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int k = 0;
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for (int dr1 = -2; dr1 <= 2; dr1++)
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for (int dr2 = -2; dr2 <= 2; dr2++)
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for (int dc1 = -2; dc1 <= 2; dc1++)
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for (int dc2 = -2; dc2 <= 2; dc2++) {
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val ti = IT[i];
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MUTATE_RI[i][k++] = Grid.offset(SwedishGenerator.clamp(ti.r() + dr1 + dr2, 0, R - 1),
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SwedishGenerator.clamp(ti.c() + dc1 + dc2, 0, C - 1));
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}
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}
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}
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// slice ray to stop before first clue, depending on direction monotonicity
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// right/down => increasing indices; up/left => decreasing indices
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// first clue is highest index among hits (hi first, then lo)
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private static void processSlotRev(Clues c, SlotVisitor visitor, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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// only consider clue cells
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long hitsLo = rayLo & c.lo;
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long hitsHi = rayHi & c.hi;
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if (hitsHi != X) {
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int msb = 63 - numberOfLeadingZeros(hitsHi);
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long stop = 1L << msb;
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rayHi &= -(stop << 1); // keep bits > stop
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rayLo = 0; // lo indices are below stop
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} else if (hitsLo != X) {
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int msb = 63 - numberOfLeadingZeros(hitsLo);
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long stop = 1L << msb;
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rayLo &= -(stop << 1);
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}
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visitor.visit(key, rayLo, rayHi);
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}
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private static void processSlot(Clues c, SlotVisitor visitor, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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long hitsLo = rayLo & c.lo;
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long hitsHi = rayHi & c.hi;
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if (hitsLo != X) {
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long stop = 1L << numberOfTrailingZeros(hitsLo);
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rayLo &= (stop - 1);
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rayHi = 0; // any hi is beyond the stop
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} else if (hitsHi != X) {
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long stop = 1L << numberOfTrailingZeros(hitsHi);
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// keep all lo (lo indices are < any hi index), but cut hi below stop
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rayHi &= (stop - 1);
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}
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visitor.visit(key, rayLo, rayHi);
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}
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public static Slot[] extractSlots(Clues grid, DictEntry[] index) {
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var slots = new Slot[grid.clueCount()];
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int[] N = new int[]{ 0 };
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grid.forEachSlot((key, lo, hi) -> slots[N[0]++] = Slot.from(key, lo, hi, index[Slot.length(lo, hi)]));
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return slots;
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}
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public static Slotinfo[] scoreSlots(int[] slotScores, Slot[] slots) {
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val count = new byte[SwedishGenerator.SIZE];
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Slotinfo[] slotInfo = new Slotinfo[slots.length];
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for (var s : slots) {
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for (long b = s.lo; b != X; b &= b - 1) count[numberOfTrailingZeros(b)]++;
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for (long b = s.hi; b != X; b &= b - 1) count[64 | numberOfTrailingZeros(b)]++;
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}
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for (int i = 0; i < slots.length; i++) {
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var slot = slots[i];
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slotScores[i] = slotScore(count, slot.lo, slot.hi);
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slotInfo[i] = new Slotinfo(slot.key, slot.lo, slot.hi, slotScores[i], new Assign(), slot.entry);
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}
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return slotInfo;
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}
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public static int slotScore(byte[] count, long lo, long hi) {
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int cross = 0;
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for (long b = lo; b != X; b &= b - 1) cross += (count[numberOfTrailingZeros(b)] - 1);
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for (long b = hi; b != X; b &= b - 1) cross += (count[64 | numberOfTrailingZeros(b)] - 1);
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return cross * 10 + Slot.length(lo, hi);
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}
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public long maskFitness(final Clues grid, int clueSize) {
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long cHLo = 0L, cHHi = 0L, cVLo = 0L, cVHi = 0L;
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long lo_cl = grid.lo, hi_cl = grid.hi;
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long penalty = (((long) Math.abs(grid.clueCount() - clueSize)) * 16000L);
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boolean hasSlots = false;
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for (long bits = lo_cl; bits != X; bits &= bits - 1) {
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long lsb = bits & -bits;
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int clueIdx = numberOfTrailingZeros(lsb);
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int v = (grid.vlo & lsb) != 0 ? 1 : 0;
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int r = (grid.rlo & lsb) != 0 ? 1 : 0;
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int key = Slot.packSlotKey(clueIdx, (r << 1) | v);
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long rLo = PATH_LO[key], rHi = PATH_HI[key];
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long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
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if (Slotinfo.increasing(key)) {
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if (hLo != X) {
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rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
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rHi = 0;
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} else if (hHi != X) { rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1); }
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} else {
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if (hHi != X) {
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int msb = 63 - numberOfLeadingZeros(hHi);
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rHi &= -(1L << msb << 1);
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rLo = 0;
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} else if (hLo != X) {
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int msb = 63 - numberOfLeadingZeros(hLo);
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rLo &= -(1L << msb << 1);
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}
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}
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if ((rLo | rHi) != X) {
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hasSlots = true;
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if (Slot.horiz(key)) {
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cHLo |= rLo;
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cHHi |= rHi;
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} else {
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cVLo |= rLo;
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cVHi |= rHi;
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}
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if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
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} else {
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penalty += 25000;
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}
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}
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for (long bits = hi_cl; bits != X; bits &= bits - 1) {
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long lsb = bits & -bits;
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int clueIdx = numberOfTrailingZeros(lsb);
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int v = (grid.vhi & lsb) != 0 ? 1 : 0;
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int r = (grid.rhi & lsb) != 0 ? 1 : 0;
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int key = Slot.packSlotKey(64 | clueIdx, (r << 1) | v);
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long rLo = PATH_LO[key], rHi = PATH_HI[key];
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long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
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if (Slotinfo.increasing(key)) {
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if (hLo != X) {
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rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
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rHi = 0;
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} else if (hHi != X) { rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1); }
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} else {
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if (hHi != X) {
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int msb = 63 - numberOfLeadingZeros(hHi);
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rHi &= -(1L << msb << 1);
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rLo = 0;
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} else if (hLo != X) {
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int msb = 63 - numberOfLeadingZeros(hLo);
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rLo &= -(1L << msb << 1);
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}
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}
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if ((rLo | rHi) != X) {
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hasSlots = true;
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if (Slot.horiz(key)) {
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cHLo |= rLo;
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cHHi |= rHi;
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} else {
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cVLo |= rLo;
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cVHi |= rHi;
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}
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if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
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} else {
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penalty += 25000;
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}
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}
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if (!hasSlots) return 1_000_000_000L;
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long seenLo = X, seenHi = X;
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// loop over beide helften
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for (int base = 0, size, sp, cur; base <= 64; base += 64) {
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long clueMask = (base == 0) ? lo_cl : hi_cl;
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long seenMask = (base == 0) ? seenLo : seenHi;
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// "unseen clues" in deze helft
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for (long bits = clueMask & ~seenMask, nLo, nHi; bits != X; bits &= bits - 1) {
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int clueIdx = base | numberOfTrailingZeros(bits);
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// start nieuwe component
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size = 0;
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stack[0] = clueIdx;
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sp = 1;
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// mark seen
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if ((clueIdx & 64) == 0) seenLo |= 1L << clueIdx;
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else seenHi |= 1L << (clueIdx & 63);
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// flood fill / bfs
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while (sp > 0) {
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cur = stack[--sp];
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size++;
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// neighbors als 2x long masks
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nLo = NBR8_PACKED_LO[cur];
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nHi = NBR8_PACKED_HI[cur];
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// filter: alleen clues, en nog niet seen
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nLo &= lo_cl & ~seenLo;
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nHi &= hi_cl & ~seenHi;
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// push lo-neighbors
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while (nLo != X) {
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long lsb = nLo & -nLo;
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int nidx = numberOfTrailingZeros(nLo); // 0..63
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seenLo |= lsb;
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stack[sp++] = nidx;
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nLo &= nLo - 1;
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}
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// push hi-neighbors
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while (nHi != X) {
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long lsb = nHi & -nHi;
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int nidx = 64 | numberOfTrailingZeros(nHi); // 64..127
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seenHi |= lsb;
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stack[sp++] = nidx;
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nHi &= nHi - 1;
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}
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}
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if (size >= 2) penalty += (size - 1L) * 120L;
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}
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}
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for (long bits = ~lo_cl & MASK_LO; bits != X; bits &= bits - 1) {
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int clueIdx = numberOfTrailingZeros(bits);
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var rci = IT[clueIdx];
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if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
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boolean h = (cHLo & (1L << clueIdx)) != X;
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boolean v = (cVLo & (1L << clueIdx)) != X;
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if (!h && !v) penalty += 1500;
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else if (h && v) { /* ok */ } else if (h | v) penalty += 200;
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else penalty += 600;
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}
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for (long bits = ~hi_cl & MASK_HI; bits != X; bits &= bits - 1) {
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int clueIdx = numberOfTrailingZeros(bits);
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var rci = IT[64 | clueIdx];
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if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
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boolean h = (cHHi & (1L << clueIdx)) != X;
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boolean v = (cVHi & (1L << clueIdx)) != X;
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if (!h && !v) penalty += 1500;
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else if (h && v) { /* ok */ } else if (h | v) penalty += 200;
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else penalty += 600;
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}
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return penalty;
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}
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public Clues randomMask(final int clueSize) {
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var g = Clues.createEmpty();
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for (int placed = 0, guard = 0, ri; placed < clueSize && guard < 4000; guard++) {
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ri = rng.randint0_SIZE();
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if (isLo(ri)) {
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if (g.isClueLo(ri)) continue;
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var d_idx = rng.randint2bitByte();
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if (g.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) {
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g.setClueLo(1L << ri, d_idx);
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placed++;
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}
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} else {
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if (g.isClueHi(ri)) continue;
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var d_idx = rng.randint2bitByte();
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if (g.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) {
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g.setClueHi(1L << (ri & 63), d_idx);
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placed++;
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}
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}
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}
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return g;
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}
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public Clues mutate(Clues c) {
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var bytes = MUTATE_RI[rng.randint0_SIZE()];
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for (int k = 0, ri; k < 4; k++) {
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ri = bytes[rng.randint0_624()];
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if (isLo(ri)) {
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if (!c.cluelessLo(ri)) {
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var d_idx = rng.randint2bitByte();
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if (c.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) c.setClueLo(1L << ri, d_idx);
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}
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} else {
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if (!c.cluelessHi(ri)) {
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var d_idx = rng.randint2bitByte();
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if (c.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(ri, d_idx)])) c.setClueHi(1L << (ri & 63), d_idx);
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}
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}
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}
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return c;
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}
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public Clues crossover(Clues a, Clues other) {
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var theta = rng.nextFloat() * Math.PI;
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var nc = Math.cos(theta);
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var nr = Math.sin(theta);
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long maskLo = 0, maskHi = 0;
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for (var rci : IT) {
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if ((rci.cross_r()) * nc + (rci.cross_c()) * nr < 0) {
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int i = rci.i();
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if ((i & 64) == 0) maskLo |= (1L << i);
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else maskHi |= (1L << (i - 64));
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}
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}
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var c = new Clues(
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(a.lo & ~maskLo) | (other.lo & maskLo),
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(a.hi & ~maskHi) | (other.hi & maskHi),
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(a.vlo & ~maskLo) | (other.vlo & maskLo),
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(a.vhi & ~maskHi) | (other.vhi & maskHi),
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(a.rlo & ~maskLo) | (other.rlo & maskLo),
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(a.rhi & ~maskHi) | (other.rhi & maskHi));
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for (var l = c.lo & ~c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 0);
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for (var l = c.lo & ~c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 1);
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for (var l = c.lo & c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 2);
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for (var l = c.lo & c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 3);
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for (var h = c.hi & ~c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 0);
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for (var h = c.hi & ~c.rhi & c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 1);
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for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 2);
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for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 3);
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return c;
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}
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public static void clearCluesLo(Clues out, int idx, int d) { if (!out.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(idx, d)])) out.clearClueLo(~(1L << idx)); }
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public static void clearCluesHi(Clues out, int idx, int d) { if (!out.hasRoomForClue(OFFSETS_D_IDX[Slot.packSlotKey(64 | idx, d)])) out.clearClueHi(~(1L << idx)); }
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public Clues hillclimb(Clues start, int clue_size, int limit) {
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var best = start;
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var bestF = maskFitness(best, clue_size);
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var fails = 0;
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while (fails < limit) {
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cache.from(best);
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var cand = mutate(best);
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var f = maskFitness(cand, clue_size);
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if (f < bestF) {
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best = cand;
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bestF = f;
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fails = 0;
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} else {
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best.from(cache);
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fails++;
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}
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}
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return best;
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}
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public Clues generateMask(int clueSize, int popSize, int gens, int offspring) {
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class GridAndFit {
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Clues grid;
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long fite = -1;
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GridAndFit(Clues grid) { this.grid = grid; }
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long fit() {
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if (fite == -1) this.fite = maskFitness(grid, clueSize);
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return this.fite;
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}
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}
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if (Main.VERBOSE) System.out.println("generateMask init pop: " + popSize + " clueSize: " + clueSize);
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var pop = new ArrayList<GridAndFit>();
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for (var i = 0; i < popSize; i++) {
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if (Thread.currentThread().isInterrupted()) return null;
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pop.add(new GridAndFit(hillclimb(randomMask(clueSize), clueSize, 180)));
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}
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for (var gen = 0; gen < gens; gen++) {
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if (Thread.currentThread().isInterrupted()) break;
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var children = new ArrayList<GridAndFit>();
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for (var k = 0; k < offspring; k++) {
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if (Thread.currentThread().isInterrupted()) break;
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var p1 = pop.get(rng.randint(pop.size() - 1));
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var p2 = pop.get(rng.randint(pop.size() - 1));
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var child = crossover(p1.grid, p2.grid);
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children.add(new GridAndFit(hillclimb(child, clueSize, 70)));
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}
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pop.addAll(children);
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pop.sort(Comparator.comparingLong(GridAndFit::fit));
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var next = new ArrayList<GridAndFit>();
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for (var cand : pop) {
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if (next.size() >= offspring) break;
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var ok = true;
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for (var kept : next) {
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if (cand.grid.similarity(kept.grid) > 0.92) {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ok) next.add(cand);
|
||||
}
|
||||
pop = next;
|
||||
|
||||
if (Main.VERBOSE && (gen & 15) == 15) System.out.println(" gen " + gen + "/" + gens + " bestFitness=" + pop.get(0).fit());
|
||||
}
|
||||
if (pop.isEmpty()) return null;
|
||||
GridAndFit best = pop.get(0);
|
||||
for (int i = 1; i < pop.size(); i++) {
|
||||
var x = pop.get(i);
|
||||
if (x.fit() < best.fit()) best = x;
|
||||
}
|
||||
return best.grid;
|
||||
}//@formatter:off
|
||||
@FunctionalInterface public interface SlotVisitor { void visit(int key, long lo, long hi); }
|
||||
@AllArgsConstructor
|
||||
public static class Clues {
|
||||
|
||||
long lo, hi, vlo, vhi, rlo, rhi;
|
||||
public long lo() { return lo; }
|
||||
public long hi() { return hi; }
|
||||
public long vlo() { return vlo; }
|
||||
public long vhi() { return vhi; }
|
||||
public long rlo() { return rlo; }
|
||||
public long rhi() { return rhi; }
|
||||
|
||||
public static Clues createEmpty() { return new Clues(0, 0, 0, 0, 0, 0); }
|
||||
public boolean cluelessLo(int idx) {
|
||||
if (!isClueLo(idx)) return false;
|
||||
clearClueLo(~(1L << idx));
|
||||
return true;
|
||||
}
|
||||
public boolean cluelessHi(int idx) {
|
||||
if (!isClueHi(idx)) return false;
|
||||
clearClueHi(~(1L << (idx & 63)));
|
||||
return true;
|
||||
}
|
||||
public boolean hasRoomForClue(long packed) { return (packed) != X && notClue(packed & 0x7FL) && notClue((packed >>> 7) & 0x7FL); }
|
||||
|
||||
public void setClueLo(long mask, byte idx) {
|
||||
lo |= mask;
|
||||
if ((idx & 1) != 0) vlo |= mask;
|
||||
else vlo &= ~mask;
|
||||
if ((idx & 2) != 0) rlo |= mask;
|
||||
else rlo &= ~mask;
|
||||
}
|
||||
public void setClueHi(long mask, byte idx) {
|
||||
hi |= mask;
|
||||
if ((idx & 1) != 0) vhi |= mask;
|
||||
else vhi &= ~mask;
|
||||
if ((idx & 2) != 0) rhi |= mask;
|
||||
else rhi &= ~mask;
|
||||
}
|
||||
public void clearClueLo(long mask) {
|
||||
lo &= mask;
|
||||
vlo &= mask;
|
||||
rlo &= mask;
|
||||
}
|
||||
public void clearClueHi(long mask) {
|
||||
hi &= mask;
|
||||
vhi &= mask;
|
||||
rhi &= mask;
|
||||
}
|
||||
public boolean isClueLo(int index) { return ((lo >>> index) & 1L) != X; }
|
||||
public boolean isClueHi(int index) { return ((hi >>> (index & 63)) & 1L) != X; }
|
||||
public boolean notClue(long index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
|
||||
public boolean notClue(int index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
|
||||
|
||||
public int clueCount() { return bitCount(lo) + bitCount(hi); }
|
||||
public double similarity(Clues b) {
|
||||
long matchLo = (~(lo ^ b.lo)) & (~lo | (~(vlo ^ b.vlo) & ~(rlo ^ b.rlo)));
|
||||
long matchHi = (~(hi ^ b.hi)) & (~hi | (~(vhi ^ b.vhi) & ~(rhi ^ b.rhi)));
|
||||
|
||||
return (bitCount(matchLo & MASK_LO) + bitCount(matchHi & MASK_HI)) / SIZED;
|
||||
}
|
||||
public Grid toGrid() { return new Grid(new byte[SwedishGenerator.SIZE], lo, hi); }
|
||||
public void forEachSlot(SlotVisitor visitor) {
|
||||
for (var l = lo & ~rlo & vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 1));
|
||||
for (var l = lo & ~rlo & ~vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 0));
|
||||
for (var l = lo & rlo & ~vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 2));
|
||||
for (var l = lo & rlo & vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 3));
|
||||
for (var h = hi & ~rhi & vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 1));
|
||||
for (var h = hi & ~rhi & ~vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 0));
|
||||
for (var h = hi & rhi & ~vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 2));
|
||||
for (var h = hi & rhi & vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 3));
|
||||
}
|
||||
public Clues from(Clues best) {
|
||||
lo = best.lo;
|
||||
hi = best.hi;
|
||||
vlo = best.vlo;
|
||||
vhi = best.vhi;
|
||||
rlo = best.rlo;
|
||||
rhi = best.rhi;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
static record Slot(int key, long lo, long hi, DictEntry entry) {
|
||||
|
||||
static final int BIT_FOR_DIR = 2;
|
||||
static Slot from(int key, long lo, long hi, DictEntry entry) { return new Slot(key, lo, hi, entry); }
|
||||
public static int length(long lo, long hi) { return bitCount(lo) + bitCount(hi); }
|
||||
public static int clueIndex(int key) { return key >>> BIT_FOR_DIR; }
|
||||
public static int dir(int key) { return key & 3; }
|
||||
public IntStream walk() { return Gridded.walk((byte) key, lo, hi); }
|
||||
public static boolean horiz(int d) { return (d & 1) != 0; }
|
||||
public static int packSlotKey(int idx, int d) { return (idx << BIT_FOR_DIR) | d; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user