introduce bitloops
This commit is contained in:
@@ -1,16 +0,0 @@
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package puzzle;
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/**
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* Generated constants from pom.xml during build via templating-maven-plugin.
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*/
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public final class Config {
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public static final int CLUE_SIZE = 4;
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public static final int MIN_LEN = 2;
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public static final int MAX_TRIES_PER_SLOT = 1000;
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public static final int MAX_LEN = 8;
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public static final int PUZZLE_ROWS = 8;
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public static final int PUZZLE_COLS = 9;
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public static final int PUZZLE_SIZE = PUZZLE_ROWS*PUZZLE_COLS;
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public static final int MAX_WORD_LENGTH = PUZZLE_ROWS;
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public static final int MAX_WORD_LENGTH_MIN_1 = PUZZLE_ROWS-1;
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}
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@@ -45,11 +45,15 @@ public record Export() {
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static int INDEX(int r, int cols, int c) { return r * cols + c; }
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@AllArgsConstructor
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enum Clue {
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DOWN(CLUE_DOWN),
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RIGHT(CLUE_RIGHT),
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UP(CLUE_UP),
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LEFT(CLUE_LEFT);
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DOWN(CLUE_DOWN, 'B', 'b'),
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RIGHT(CLUE_RIGHT, 'A', 'a'),
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UP(CLUE_UP, 'C', 'c'),
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LEFT(CLUE_LEFT, 'D', 'd'),
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NONE(CLUE_LEFT, '?', '?');
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final byte dir;
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final char slotChar, clueChar;
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private static final Clue[] CLUES = new Clue[]{ DOWN, RIGHT, UP, LEFT, NONE, NONE, NONE, NONE, NONE };
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public static Clue from(int dir) { return CLUES[dir]; }
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}
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record Strings() {
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@@ -295,7 +299,7 @@ public record Export() {
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p.arrowCol() - MIN_C,
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p.isReversed(), bytes
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)).toArray(WordOut[]::new);
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var total = 0.0001d;
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var total = 0.0001d;
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for (var word : wordsOut) {
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total += word.complex();
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}
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@@ -40,7 +40,6 @@ public class Main {
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public int pop = SSIZE * 2;
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public int offspring = SSIZE * 3;
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public int gens = 600;
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public String wordsPath = "nl_score_hints_v4.csv";
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public double minSimplicity = 0; // 0 means no limit
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public int threads = Math.max(1, Runtime.getRuntime().availableProcessors());
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public int tries = threads;
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@@ -65,7 +64,6 @@ public class Main {
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section("Puzzle Generator");
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info("OutputDir : " + OUT_DIR);
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info("WordsFile : " + opts.wordsPath);
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section("Settings");
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printSettings(opts);
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@@ -88,7 +86,7 @@ public class Main {
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System.out.print(indentLines(res.grid().renderHuman(res.clues().c()), " "));
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var exported = res.exportFormatFromFilled(new Rewards(50, 2, 1));
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section("Clues");
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info("status : generating...");
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info("generatedFor : " + exported.words().length);
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@@ -146,7 +144,6 @@ public class Main {
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System.out.printf(Locale.ROOT, " %-14s: %d%n", "population", o.pop);
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System.out.printf(Locale.ROOT, " %-14s: %d%n", "offspring", o.offspring);
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System.out.printf(Locale.ROOT, " %-14s: %d%n", "generations", o.gens);
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System.out.printf(Locale.ROOT, " %-14s: %s%n", "wordsPath", o.wordsPath);
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System.out.printf(Locale.ROOT, " %-14s: %.2f%n", "minSimplicity", o.minSimplicity);
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System.out.printf(Locale.ROOT, " %-14s: %d%n", "threads", o.threads);
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}
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@@ -229,9 +226,6 @@ public class Main {
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} else if (a.equals("--tries")) {
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out.tries = Integer.parseInt(v);
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i++;
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} else if (a.equals("--words")) {
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out.wordsPath = v;
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i++;
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} else if (a.equals("--min-simplicity")) {
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out.minSimplicity = Double.parseDouble(v);
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i++;
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@@ -11,51 +11,46 @@ import static puzzle.SwedishGenerator.*;
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public final class Masker {
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public static final rci[] IT = Neighbors9x8.IT;
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private final Rng rng;
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private final int[] stack;
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private final Clues cache;
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private final int[] activeCIdx = new int[SwedishGenerator.SIZE];
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private final long[] activeSLo = new long[SwedishGenerator.SIZE];
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private final long[] activeSHi = new long[SwedishGenerator.SIZE];
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private final long[] adjLo = new long[SwedishGenerator.SIZE];
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private final long[] adjHi = new long[SwedishGenerator.SIZE];
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private final int[] rCount = new int[8];
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private final int[] cCount = new int[9];
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private static final long[] NBR_LO = new long[SwedishGenerator.SIZE];
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private static final long[] NBR_HI = new long[SwedishGenerator.SIZE];
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static {
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for (int i = 0; i < SwedishGenerator.SIZE; i++) {
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NBR_LO[i] = IT[i].n1();
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NBR_HI[i] = IT[i].n2();
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}
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}
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public static final rci[] IT = Neighbors9x8.IT;
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private final Rng rng;
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private final int[] stack;
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private final Clues cache;
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private final int[] activeCIdx = new int[SwedishGenerator.SIZE];
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private final long[] activeSLo = new long[SwedishGenerator.SIZE];
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private final long[] activeSHi = new long[SwedishGenerator.SIZE];
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private final long[] adjLo = new long[SwedishGenerator.SIZE];
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private final long[] adjHi = new long[SwedishGenerator.SIZE];
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private final int[] rCount = new int[8];
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private final int[] cCount = new int[9];
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private static final long[] NBR_LO = Neighbors9x8.NBR_LO;
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private static final long[] NBR_HI = Neighbors9x8.NBR_HI;
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public Masker(Rng rng, int[] stack, Clues cache) {
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this.rng = rng;
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this.stack = stack;
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this.cache = cache;
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}
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public boolean isValid(Clues c, int minLen) {
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return findOffendingClue(c, minLen) == -1;
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public boolean isValid(Clues c) {
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return findOffendingClue(c) == -1;
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}
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public int findOffendingClue(Clues grid, int minLen) {
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public int findOffendingClue(Clues grid) {
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if (((grid.xlo & grid.rlo) & grid.lo) != X) return numberOfTrailingZeros((grid.xlo & grid.rlo) & grid.lo);
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if (((grid.xhi & grid.rhi) & grid.hi) != X) return 64 | numberOfTrailingZeros((grid.xhi & grid.rhi) & grid.hi);
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int num = 0;
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for (long bits = grid.lo; bits != X; bits &= bits - 1) activeCIdx[num++] = numberOfTrailingZeros(bits);
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for (long bits = grid.hi; bits != X; bits &= bits - 1) activeCIdx[num++] = 64 | numberOfTrailingZeros(bits);
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var num = 0;
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for (var bits = grid.lo; bits != X; bits &= bits - 1) activeCIdx[num++] = numberOfTrailingZeros(bits);
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for (var bits = grid.hi; bits != X; bits &= bits - 1) activeCIdx[num++] = 64 | numberOfTrailingZeros(bits);
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if (num == 0) return -1;
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int start = rng.randint0_SIZE() % num;
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int n = 0;
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for (int i = 0; i < num; i++) {
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int idx = activeCIdx[(start + i) % num];
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int dir = grid.getDir(idx);
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int key = Slot.packSlotKey(idx, dir);
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var start = rng.randint0_SIZE() % num;
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var n = 0;
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for (var i = 0; i < num; i++) {
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var idx = activeCIdx[(start + i) % num];
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int dir = grid.getDir(idx);
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var key = Slot.packSlotKey(idx, dir);
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long sLo = PATH_LO[key], sHi = PATH_HI[key];
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long hLo = sLo & grid.lo, hHi = sHi & grid.hi;
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if (Slotinfo.increasing(key)) {
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@@ -69,8 +64,8 @@ public final class Masker {
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sLo = 0;
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} else if (hLo != X) { sLo &= -(1L << (63 - numberOfLeadingZeros(hLo)) << 1); }
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}
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if (bitCount(sLo) + bitCount(sHi) < minLen) return idx;
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for (int j = 0; j < n; j++) if (bitCount(sLo & activeSLo[j]) + bitCount(sHi & activeSHi[j]) > 1) return idx;
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if (bitCount(sLo) + bitCount(sHi) < MIN_LEN) return idx;
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for (var j = 0; j < n; j++) if (bitCount(sLo & activeSLo[j]) + bitCount(sHi & activeSHi[j]) > 1) return idx;
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activeSLo[n] = sLo;
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activeSHi[n] = sHi;
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n++;
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@@ -78,10 +73,10 @@ public final class Masker {
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return -1;
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}
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public void cleanup(Clues c, int minLen) {
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int guard = 0;
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public void cleanup(Clues c) {
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var guard = 0;
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while (guard++ < 50) {
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int offending = findOffendingClue(c, minLen);
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var offending = findOffendingClue(c);
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if (offending == -1) break;
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if ((offending & 64) == 0) c.clearClueLo(~(1L << offending));
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else c.clearClueHi(~(1L << (offending & 63)));
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@@ -91,12 +86,12 @@ public final class Masker {
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public static final int[][] MUTATE_RI = new int[SwedishGenerator.SIZE][625];
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static {
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for (int i = 0; i < SwedishGenerator.SIZE; i++) {
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int k = 0;
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for (int dr1 = -2; dr1 <= 2; dr1++)
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for (int dr2 = -2; dr2 <= 2; dr2++)
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for (int dc1 = -2; dc1 <= 2; dc1++)
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for (int dc2 = -2; dc2 <= 2; dc2++) {
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for (var i = 0; i < SwedishGenerator.SIZE; i++) {
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var k = 0;
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for (var dr1 = -2; dr1 <= 2; dr1++)
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for (var dr2 = -2; dr2 <= 2; dr2++)
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for (var dc1 = -2; dc1 <= 2; dc1++)
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for (var dc2 = -2; dc2 <= 2; dc2++) {
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val ti = IT[i];
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MUTATE_RI[i][k++] = offset(clamp(ti.r() + dr1 + dr2, 0, R - 1),
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clamp(ti.c() + dc1 + dc2, 0, C - 1));
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@@ -107,58 +102,58 @@ public final class Masker {
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// right/down => increasing indices; up/left => decreasing indices
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// first clue is highest index among hits (hi first, then lo)
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private static void processSlotRev(Clues c, SlotVisitor visitor, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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var rayLo = PATH_LO[key];
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var rayHi = PATH_HI[key];
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// only consider clue cells
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long hitsLo = rayLo & c.lo;
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long hitsHi = rayHi & c.hi;
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var hitsLo = rayLo & c.lo;
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var hitsHi = rayHi & c.hi;
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if (hitsHi != X) {
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int msb = 63 - numberOfLeadingZeros(hitsHi);
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long stop = 1L << msb;
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var msb = 63 - numberOfLeadingZeros(hitsHi);
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var stop = 1L << msb;
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rayHi &= -(stop << 1); // keep bits > stop
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rayLo = 0; // lo indices are below stop
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} else if (hitsLo != X) {
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int msb = 63 - numberOfLeadingZeros(hitsLo);
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long stop = 1L << msb;
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var msb = 63 - numberOfLeadingZeros(hitsLo);
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var stop = 1L << msb;
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rayLo &= -(stop << 1);
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}
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if (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= MIN_LEN)
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visitor.visit(key, rayLo, rayHi);
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}
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private static boolean validSlotRev(long lo, long hi, int min, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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var rayLo = PATH_LO[key];
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var rayHi = PATH_HI[key];
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// only consider clue cells
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long hitsLo = rayLo & lo;
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long hitsHi = rayHi & hi;
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var hitsLo = rayLo & lo;
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var hitsHi = rayHi & hi;
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if (hitsHi != X) return (Long.bitCount(rayHi & -(1L << 63 - numberOfLeadingZeros(hitsHi) << 1)) >= min);
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else if (hitsLo != X) return (Long.bitCount(rayLo & -(1L << 63 - numberOfLeadingZeros(hitsLo) << 1)) + Long.bitCount(rayHi) >= min);
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else return (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= min);
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}
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private static boolean validSlot(long lo, long hi, int min, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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long hitsLo = rayLo & lo;
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long hitsHi = rayHi & hi;
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var rayLo = PATH_LO[key];
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var rayHi = PATH_HI[key];
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var hitsLo = rayLo & lo;
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var hitsHi = rayHi & hi;
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if (hitsLo != X) return (Long.bitCount(rayLo & ((1L << numberOfTrailingZeros(hitsLo)) - 1)) >= min);
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else if (hitsHi != X) return (Long.bitCount(rayLo) + Long.bitCount(rayHi & ((1L << numberOfTrailingZeros(hitsHi)) - 1)) >= min);
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else return (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= min);
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}
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private static void processSlot(Clues c, SlotVisitor visitor, int key) {
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long rayLo = PATH_LO[key];
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long rayHi = PATH_HI[key];
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long hitsLo = rayLo & c.lo;
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long hitsHi = rayHi & c.hi;
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var rayLo = PATH_LO[key];
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var rayHi = PATH_HI[key];
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var hitsLo = rayLo & c.lo;
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var hitsHi = rayHi & c.hi;
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if (hitsLo != X) {
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long stop = 1L << numberOfTrailingZeros(hitsLo);
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var stop = 1L << numberOfTrailingZeros(hitsLo);
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rayLo &= (stop - 1);
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rayHi = 0;
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} else if (hitsHi != X) {
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long stop = 1L << numberOfTrailingZeros(hitsHi);
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var stop = 1L << numberOfTrailingZeros(hitsHi);
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rayHi &= (stop - 1);
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}
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if (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= MIN_LEN)
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@@ -174,13 +169,13 @@ public final class Masker {
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return Masker.scoreSlots(slots);
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}
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public static Slotinfo[] scoreSlots(Slot[] slots) {
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val count = new byte[SwedishGenerator.SIZE];
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Slotinfo[] slotInfo = new Slotinfo[slots.length];
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val count = new byte[SwedishGenerator.SIZE];
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var slotInfo = new Slotinfo[slots.length];
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for (var s : slots) {
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for (long b = s.lo; b != X; b &= b - 1) count[numberOfTrailingZeros(b)]++;
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for (long b = s.hi; b != X; b &= b - 1) count[64 | numberOfTrailingZeros(b)]++;
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for (var b = s.lo; b != X; b &= b - 1) count[numberOfTrailingZeros(b)]++;
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for (var b = s.hi; b != X; b &= b - 1) count[64 | numberOfTrailingZeros(b)]++;
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}
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for (int i = 0; i < slots.length; i++) {
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for (var i = 0; i < slots.length; i++) {
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var slot = slots[i];
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slotInfo[i] = new Slotinfo(slot.key, slot.lo, slot.hi, slotScore(count, slot.lo, slot.hi), new Assign(), slot.entry,
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Math.min(slot.entry.words().length, MAX_TRIES_PER_SLOT));
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@@ -188,9 +183,9 @@ public final class Masker {
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return slotInfo;
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}
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public static int slotScore(byte[] count, long lo, long hi) {
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int cross = 0;
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for (long b = lo; b != X; b &= b - 1) cross += (count[numberOfTrailingZeros(b)] - 1);
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for (long b = hi; b != X; b &= b - 1) cross += (count[64 | numberOfTrailingZeros(b)] - 1);
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var cross = 0;
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for (var b = lo; b != X; b &= b - 1) cross += (count[numberOfTrailingZeros(b)] - 1);
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for (var b = hi; b != X; b &= b - 1) cross += (count[64 | numberOfTrailingZeros(b)] - 1);
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return cross * 10 + Slot.length(lo, hi);
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}
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public static int clamp(int x, int a, int b) { return Math.max(a, Math.min(b, x)); }
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@@ -200,21 +195,21 @@ public final class Masker {
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long cHLo = 0L, cHHi = 0L, cVLo = 0L, cVHi = 0L;
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long cHLo2 = 0L, cHHi2 = 0L, cVLo2 = 0L, cVHi2 = 0L;
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long lo_cl = grid.lo, hi_cl = grid.hi;
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long penalty = (((long) Math.abs(grid.clueCount() - clueSize)) * 16000L);
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boolean hasSlots = false;
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long lo_cl = grid.lo, hi_cl = grid.hi;
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var penalty = (((long) Math.abs(grid.clueCount() - clueSize)) * 16000L);
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var hasSlots = false;
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/* if (!isValid(grid, 2)) {
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throw new RuntimeException("Invalid grid configuration for mask fitness calculation");
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//return 1_000_000_000L;
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}*/
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int numClues = 0;
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for (long bits = lo_cl; bits != X; bits &= bits - 1) {
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long lsb = bits & -bits;
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int clueIdx = numberOfTrailingZeros(lsb);
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var numClues = 0;
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for (var bits = lo_cl; bits != X; bits &= bits - 1) {
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var lsb = bits & -bits;
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var clueIdx = numberOfTrailingZeros(lsb);
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int dir = grid.getDir(clueIdx);
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int key = Slot.packSlotKey(clueIdx, dir);
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long rLo = PATH_LO[key], rHi = PATH_HI[key];
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var key = Slot.packSlotKey(clueIdx, dir);
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long rLo = PATH_LO[key], rHi = PATH_HI[key];
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long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
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if (Slotinfo.increasing(key)) {
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if (hLo != X) {
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@@ -222,11 +217,11 @@ public final class Masker {
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rHi = 0;
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} else if (hHi != X) rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1);
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} else if (hHi != X) {
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int msb = 63 - numberOfLeadingZeros(hHi);
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var msb = 63 - numberOfLeadingZeros(hHi);
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rHi &= -(1L << msb << 1);
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rLo = 0;
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} else if (hLo != X) {
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int msb = 63 - numberOfLeadingZeros(hLo);
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var msb = 63 - numberOfLeadingZeros(hLo);
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rLo &= -(1L << msb << 1);
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}
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@@ -249,16 +244,16 @@ public final class Masker {
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cVHi |= rHi;
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}
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||||
if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
|
||||
int wordLen = bitCount(rLo) + bitCount(rHi);
|
||||
var wordLen = bitCount(rLo) + bitCount(rHi);
|
||||
if (wordLen > 6) penalty += (wordLen - 6) * 1000L;
|
||||
} else penalty += 25000;
|
||||
}
|
||||
for (long bits = hi_cl; bits != X; bits &= bits - 1) {
|
||||
long lsb = bits & -bits;
|
||||
int clueIdx = numberOfTrailingZeros(lsb);
|
||||
for (var bits = hi_cl; bits != X; bits &= bits - 1) {
|
||||
var lsb = bits & -bits;
|
||||
var clueIdx = numberOfTrailingZeros(lsb);
|
||||
int dir = grid.getDir(64 | clueIdx);
|
||||
int key = Slot.packSlotKey(64 | clueIdx, dir);
|
||||
long rLo = PATH_LO[key], rHi = PATH_HI[key];
|
||||
var key = Slot.packSlotKey(64 | clueIdx, dir);
|
||||
long rLo = PATH_LO[key], rHi = PATH_HI[key];
|
||||
long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
|
||||
if (Slotinfo.increasing(key)) {
|
||||
if (hLo != X) {
|
||||
@@ -266,11 +261,11 @@ public final class Masker {
|
||||
rHi = 0;
|
||||
} else if (hHi != X) rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1);
|
||||
} else if (hHi != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hHi);
|
||||
var msb = 63 - numberOfLeadingZeros(hHi);
|
||||
rHi &= -(1L << msb << 1);
|
||||
rLo = 0;
|
||||
} else if (hLo != X) {
|
||||
int msb = 63 - numberOfLeadingZeros(hLo);
|
||||
var msb = 63 - numberOfLeadingZeros(hLo);
|
||||
rLo &= -(1L << msb << 1);
|
||||
}
|
||||
|
||||
@@ -293,7 +288,7 @@ public final class Masker {
|
||||
cVHi |= rHi;
|
||||
}
|
||||
if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
|
||||
int wordLen = bitCount(rLo) + bitCount(rHi);
|
||||
var wordLen = bitCount(rLo) + bitCount(rHi);
|
||||
if (wordLen > 6) penalty += (wordLen - 6) * 1000L;
|
||||
} else penalty += 25000;
|
||||
}
|
||||
@@ -302,22 +297,22 @@ public final class Masker {
|
||||
|
||||
Arrays.fill(rCount, 0);
|
||||
Arrays.fill(cCount, 0);
|
||||
for (int i = 0; i < numClues; i++) {
|
||||
int idx = activeCIdx[i];
|
||||
for (var i = 0; i < numClues; i++) {
|
||||
var idx = activeCIdx[i];
|
||||
rCount[idx & 7]++;
|
||||
cCount[idx >> 3]++;
|
||||
}
|
||||
for (int rc : rCount) if (rc < 2) penalty += (2 - rc) * 4000L;
|
||||
for (int cc : cCount) if (cc < 2) penalty += (2 - cc) * 4000L;
|
||||
for (var rc : rCount) if (rc < 2) penalty += (2 - rc) * 4000L;
|
||||
for (var cc : cCount) if (cc < 2) penalty += (2 - cc) * 4000L;
|
||||
|
||||
// Connectiviteitscheck
|
||||
for (int i = 0; i < numClues; i++) {
|
||||
for (var i = 0; i < numClues; i++) {
|
||||
adjLo[i] = 0;
|
||||
adjHi[i] = 0;
|
||||
}
|
||||
for (int i = 0; i < numClues; i++) {
|
||||
for (int j = i + 1; j < numClues; j++) {
|
||||
boolean connected = false;
|
||||
for (var i = 0; i < numClues; i++) {
|
||||
for (var j = i + 1; j < numClues; j++) {
|
||||
var connected = false;
|
||||
// 1. Intersectie
|
||||
if (((activeSLo[i] & activeSLo[j]) | (activeSHi[i] & activeSHi[j])) != 0) {
|
||||
connected = true;
|
||||
@@ -333,31 +328,31 @@ public final class Masker {
|
||||
}
|
||||
|
||||
if (numClues > 0) {
|
||||
int maxReached = 0;
|
||||
var maxReached = 0;
|
||||
long totalReachedLo = 0, totalReachedHi = 0;
|
||||
for (int i = 0; i < numClues; i++) {
|
||||
for (var i = 0; i < numClues; i++) {
|
||||
if (i < 64) { if ((totalReachedLo & (1L << i)) != 0) continue; } else { if ((totalReachedHi & (1L << (i - 64))) != 0) continue; }
|
||||
|
||||
long currentReachedLo = (i < 64) ? (1L << i) : 0;
|
||||
long currentReachedHi = (i >= 64) ? (1L << (i - 64)) : 0;
|
||||
var currentReachedLo = (i < 64) ? (1L << i) : 0;
|
||||
var currentReachedHi = (i >= 64) ? (1L << (i - 64)) : 0;
|
||||
stack[0] = i;
|
||||
int sp = 1;
|
||||
int count = 0;
|
||||
var sp = 1;
|
||||
var count = 0;
|
||||
while (sp > 0) {
|
||||
int cur = stack[--sp];
|
||||
var cur = stack[--sp];
|
||||
count++;
|
||||
long nLo = adjLo[cur] & ~currentReachedLo;
|
||||
long nHi = adjHi[cur] & ~currentReachedHi;
|
||||
var nLo = adjLo[cur] & ~currentReachedLo;
|
||||
var nHi = adjHi[cur] & ~currentReachedHi;
|
||||
while (nLo != 0) {
|
||||
long lsb = nLo & -nLo;
|
||||
int idx = numberOfTrailingZeros(lsb);
|
||||
var lsb = nLo & -nLo;
|
||||
var idx = numberOfTrailingZeros(lsb);
|
||||
currentReachedLo |= lsb;
|
||||
stack[sp++] = idx;
|
||||
nLo &= ~lsb;
|
||||
}
|
||||
while (nHi != 0) {
|
||||
long lsb = nHi & -nHi;
|
||||
int idx = 64 | numberOfTrailingZeros(lsb);
|
||||
var lsb = nHi & -nHi;
|
||||
var idx = 64 | numberOfTrailingZeros(lsb);
|
||||
currentReachedHi |= lsb;
|
||||
stack[sp++] = idx;
|
||||
nHi &= ~lsb;
|
||||
@@ -373,22 +368,22 @@ public final class Masker {
|
||||
}
|
||||
}
|
||||
|
||||
for (long bits = ~lo_cl & MASK_LO; bits != X; bits &= bits - 1) {
|
||||
int clueIdx = numberOfTrailingZeros(bits);
|
||||
for (var bits = ~lo_cl & MASK_LO; bits != X; bits &= bits - 1) {
|
||||
var clueIdx = numberOfTrailingZeros(bits);
|
||||
var rci = IT[clueIdx];
|
||||
if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
|
||||
boolean h = (cHLo & (1L << clueIdx)) != X;
|
||||
boolean v = (cVLo & (1L << clueIdx)) != X;
|
||||
var h = (cHLo & (1L << clueIdx)) != X;
|
||||
var v = (cVLo & (1L << clueIdx)) != X;
|
||||
if (!h && !v) penalty += 2000;
|
||||
else if (h && v) { /* ok */ } else if (((h ? cHLo2 : cVLo2) & (1L << clueIdx)) != X) penalty += 1000;
|
||||
else penalty += 1000;
|
||||
}
|
||||
for (long bits = ~hi_cl & MASK_HI; bits != X; bits &= bits - 1) {
|
||||
int clueIdx = numberOfTrailingZeros(bits);
|
||||
for (var bits = ~hi_cl & MASK_HI; bits != X; bits &= bits - 1) {
|
||||
var clueIdx = numberOfTrailingZeros(bits);
|
||||
var rci = IT[64 | clueIdx];
|
||||
if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
|
||||
boolean h = (cHHi & (1L << clueIdx)) != X;
|
||||
boolean v = (cVHi & (1L << clueIdx)) != X;
|
||||
var h = (cHHi & (1L << clueIdx)) != X;
|
||||
var v = (cVHi & (1L << clueIdx)) != X;
|
||||
if (!h && !v)
|
||||
penalty += 2000;
|
||||
else if (h && v) { /* ok */ } else if (((h ? cHHi2 : cVHi2) & (1L << clueIdx)) != X) penalty += 1000;
|
||||
@@ -402,20 +397,23 @@ public final class Masker {
|
||||
else compHi = lowestOneBit(remHi);
|
||||
long lastLo, lastHi;
|
||||
do {
|
||||
lastLo = compLo; lastHi = compHi;
|
||||
lastLo = compLo;
|
||||
lastHi = compHi;
|
||||
long expandedLo = 0, expandedHi = 0;
|
||||
for (long bits = compLo; bits != X; bits &= bits - 1) {
|
||||
int idx = numberOfTrailingZeros(bits);
|
||||
expandedLo |= NBR_LO[idx]; expandedHi |= NBR_HI[idx];
|
||||
for (var bits = compLo; bits != X; bits &= bits - 1) {
|
||||
var idx = numberOfTrailingZeros(bits);
|
||||
expandedLo |= NBR_LO[idx];
|
||||
expandedHi |= NBR_HI[idx];
|
||||
}
|
||||
for (long bits = compHi; bits != X; bits &= bits - 1) {
|
||||
int idx = 64 | numberOfTrailingZeros(bits);
|
||||
expandedLo |= NBR_LO[idx]; expandedHi |= NBR_HI[idx];
|
||||
for (var bits = compHi; bits != X; bits &= bits - 1) {
|
||||
var idx = 64 | numberOfTrailingZeros(bits);
|
||||
expandedLo |= NBR_LO[idx];
|
||||
expandedHi |= NBR_HI[idx];
|
||||
}
|
||||
compLo |= expandedLo & lo_cl;
|
||||
compHi |= expandedHi & hi_cl;
|
||||
} while (compLo != lastLo || compHi != lastHi);
|
||||
int s = bitCount(compLo) + bitCount(compHi);
|
||||
var s = bitCount(compLo) + bitCount(compHi);
|
||||
if (s >= 2) penalty += (long) (s - 1) * 520;
|
||||
remLo &= ~compLo;
|
||||
remHi &= ~compHi;
|
||||
@@ -432,19 +430,19 @@ public final class Masker {
|
||||
if (isLo(ri)) {
|
||||
if (g.isClueLo(ri)) continue;
|
||||
var d_idx = rng.randomClueDir();
|
||||
int key = Slot.packSlotKey(ri, d_idx);
|
||||
var key = Slot.packSlotKey(ri, d_idx);
|
||||
if (g.hasRoomForClue(key)) {
|
||||
g.setClueLo(1L << ri, d_idx);
|
||||
if (isValid(g, MIN_LEN)) placed++;
|
||||
if (isValid(g)) placed++;
|
||||
else g.clearClueLo(~(1L << ri));
|
||||
}
|
||||
} else {
|
||||
if (g.isClueHi(ri)) continue;
|
||||
var d_idx = rng.randomClueDir();
|
||||
int key = Slot.packSlotKey(ri, d_idx);
|
||||
var key = Slot.packSlotKey(ri, d_idx);
|
||||
if (g.hasRoomForClue(key)) {
|
||||
g.setClueHi(1L << (ri & 63), d_idx);
|
||||
if (isValid(g, MIN_LEN)) placed++;
|
||||
if (isValid(g)) placed++;
|
||||
else g.clearClueHi(~(1L << (ri & 63)));
|
||||
}
|
||||
}
|
||||
@@ -458,62 +456,59 @@ public final class Masker {
|
||||
for (int k = 0, ri; k < 6; k++) {
|
||||
ri = bytes[rng.randint0_624()];
|
||||
if (c.notClue(ri)) { // ADD
|
||||
byte d = rng.randomClueDir();
|
||||
int key = Slot.packSlotKey(ri, d);
|
||||
var d = rng.randomClueDir();
|
||||
var key = Slot.packSlotKey(ri, d);
|
||||
if (c.hasRoomForClue(key)) {
|
||||
if (isLo(ri)) {
|
||||
c.setClueLo(1L << ri, d);
|
||||
if (!isValid(c, MIN_LEN)) c.clearClueLo(~(1L << ri));
|
||||
if (!isValid(c)) c.clearClueLo(~(1L << ri));
|
||||
else continue;
|
||||
} else {
|
||||
c.setClueHi(1L << (ri & 63), d);
|
||||
if (!isValid(c, MIN_LEN)) c.clearClueHi(~(1L << (ri & 63)));
|
||||
if (!isValid(c)) c.clearClueHi(~(1L << (ri & 63)));
|
||||
else continue;
|
||||
}
|
||||
}
|
||||
} else { // HAS CLUE
|
||||
var op = rng.randomClueDir();
|
||||
if (op < 2) { // REMOVE
|
||||
byte oldD = c.getDir(ri);
|
||||
var oldD = c.getDir(ri);
|
||||
if (isLo(ri)) {
|
||||
c.clearClueLo(~(1L << ri));
|
||||
if (!isValid(c, MIN_LEN)) c.setClueLo(1L << ri, oldD);
|
||||
if (!isValid(c)) c.setClueLo(1L << ri, oldD);
|
||||
else continue;
|
||||
} else {
|
||||
c.clearClueHi(~(1L << (ri & 63)));
|
||||
if (!isValid(c, MIN_LEN)) c.setClueHi(1L << (ri & 63), oldD);
|
||||
if (!isValid(c)) c.setClueHi(1L << (ri & 63), oldD);
|
||||
else continue;
|
||||
}
|
||||
|
||||
/* if (isLo(ri)) c.clearClueLo(~(1L << ri));
|
||||
else c.clearClueHi(~(1L << (ri & 63)));*/
|
||||
}
|
||||
if (op < 4) { // CHANGE DIRECTION
|
||||
byte d = rng.randomClueDir();
|
||||
int key = Slot.packSlotKey(ri, d);
|
||||
var d = rng.randomClueDir();
|
||||
var key = Slot.packSlotKey(ri, d);
|
||||
if (c.hasRoomForClue(key)) {
|
||||
byte oldD = c.getDir(ri);
|
||||
var oldD = c.getDir(ri);
|
||||
if (isLo(ri)) {
|
||||
c.setClueLo(1L << ri, d);
|
||||
if (!isValid(c, MIN_LEN)) c.setClueLo(1L << ri, oldD);
|
||||
if (!isValid(c)) c.setClueLo(1L << ri, oldD);
|
||||
else continue;
|
||||
} else {
|
||||
c.setClueHi(1L << (ri & 63), d);
|
||||
if (!isValid(c, MIN_LEN)) c.setClueHi(1L << (ri & 63), oldD);
|
||||
if (!isValid(c)) c.setClueHi(1L << (ri & 63), oldD);
|
||||
else continue;
|
||||
}
|
||||
}
|
||||
} // MOVE
|
||||
int nri = bytes[rng.randint0_624()];
|
||||
var nri = bytes[rng.randint0_624()];
|
||||
if (c.notClue(nri)) {
|
||||
byte d = c.getDir(ri);
|
||||
int nkey = Slot.packSlotKey(nri, d);
|
||||
var d = c.getDir(ri);
|
||||
var nkey = Slot.packSlotKey(nri, d);
|
||||
if (c.hasRoomForClue(nkey)) {
|
||||
if (isLo(ri)) c.clearClueLo(~(1L << ri));
|
||||
else c.clearClueHi(~(1L << (ri & 63)));
|
||||
if (isLo(nri)) c.setClueLo(1L << nri, d);
|
||||
else c.setClueHi(1L << (nri & 63), d);
|
||||
if (!isValid(c, MIN_LEN)) {
|
||||
if (!isValid(c)) {
|
||||
if (isLo(nri)) c.clearClueLo(~(1L << nri));
|
||||
else c.clearClueHi(~(1L << (nri & 63)));
|
||||
if (isLo(ri)) c.setClueLo(1L << ri, d);
|
||||
@@ -535,7 +530,7 @@ public final class Masker {
|
||||
long maskLo = 0, maskHi = 0;
|
||||
for (var rci : IT)
|
||||
if ((rci.cross_r()) * nc + (rci.cross_c()) * nr < 0) {
|
||||
int i = rci.i();
|
||||
var i = rci.i();
|
||||
if ((i & 64) == 0) maskLo |= (1L << i);
|
||||
else maskHi |= (1L << (i - 64));
|
||||
}
|
||||
@@ -548,7 +543,7 @@ public final class Masker {
|
||||
(a.rhi & ~maskHi) | (other.rhi & maskHi),
|
||||
(a.xlo & ~maskLo) | (other.xlo & maskLo),
|
||||
(a.xhi & ~maskHi) | (other.xhi & maskHi));
|
||||
cleanup(c, MIN_LEN);
|
||||
cleanup(c);
|
||||
return c;
|
||||
}
|
||||
|
||||
@@ -585,36 +580,36 @@ public final class Masker {
|
||||
}
|
||||
}
|
||||
if (Main.VERBOSE) System.out.println("generateMask init pop: " + popSize + " clueSize: " + clueSize);
|
||||
GridAndFit[] pop = new GridAndFit[popSize];
|
||||
for (int i = 0; i < popSize; i++) {
|
||||
var pop = new GridAndFit[popSize];
|
||||
for (var i = 0; i < popSize; i++) {
|
||||
if (Thread.currentThread().isInterrupted()) return null;
|
||||
pop[i] = new GridAndFit(hillclimb(randomMask(clueSize), clueSize, 180));
|
||||
}
|
||||
|
||||
for (int gen = 0; gen < gens; gen++) {
|
||||
for (var gen = 0; gen < gens; gen++) {
|
||||
if (Thread.currentThread().isInterrupted()) break;
|
||||
GridAndFit[] children = new GridAndFit[offspring];
|
||||
int childCount = 0;
|
||||
for (int k = 0; k < offspring; k++) {
|
||||
var children = new GridAndFit[offspring];
|
||||
var childCount = 0;
|
||||
for (var k = 0; k < offspring; k++) {
|
||||
if (Thread.currentThread().isInterrupted()) break;
|
||||
GridAndFit p1 = rng.rand(pop);
|
||||
GridAndFit p2 = rng.rand(pop);
|
||||
Clues child = crossover(p1.grid, p2.grid);
|
||||
var p1 = rng.rand(pop);
|
||||
var p2 = rng.rand(pop);
|
||||
var child = crossover(p1.grid, p2.grid);
|
||||
children[k] = new GridAndFit(hillclimb(child, clueSize, 70));
|
||||
childCount++;
|
||||
}
|
||||
|
||||
GridAndFit[] combined = new GridAndFit[pop.length + childCount];
|
||||
var combined = new GridAndFit[pop.length + childCount];
|
||||
System.arraycopy(pop, 0, combined, 0, pop.length);
|
||||
System.arraycopy(children, 0, combined, pop.length, childCount);
|
||||
Arrays.sort(combined, Comparator.comparingLong(GridAndFit::fit));
|
||||
|
||||
GridAndFit[] next = new GridAndFit[popSize];
|
||||
int nextCount = 0;
|
||||
for (GridAndFit cand : combined) {
|
||||
var next = new GridAndFit[popSize];
|
||||
var nextCount = 0;
|
||||
for (var cand : combined) {
|
||||
if (nextCount >= popSize) break;
|
||||
boolean unique = true;
|
||||
for (int i = 0; i < nextCount; i++) {
|
||||
var unique = true;
|
||||
for (var i = 0; i < nextCount; i++) {
|
||||
if (cand.grid.similarity(next[i].grid) > 0.92) {
|
||||
unique = false;
|
||||
break;
|
||||
@@ -624,10 +619,10 @@ public final class Masker {
|
||||
}
|
||||
|
||||
if (nextCount < popSize) {
|
||||
for (GridAndFit cand : combined) {
|
||||
for (var cand : combined) {
|
||||
if (nextCount >= popSize) break;
|
||||
boolean alreadyIn = false;
|
||||
for (int i = 0; i < nextCount; i++) {
|
||||
var alreadyIn = false;
|
||||
for (var i = 0; i < nextCount; i++) {
|
||||
if (cand == next[i]) {
|
||||
alreadyIn = true;
|
||||
break;
|
||||
@@ -641,9 +636,9 @@ public final class Masker {
|
||||
if (Main.VERBOSE && (gen & 15) == 15) System.out.println(" gen " + gen + "/" + gens + " bestFitness=" + pop[0].fit());
|
||||
}
|
||||
if (pop.length == 0) return null;
|
||||
GridAndFit best = pop[0];
|
||||
for (int i = 1; i < pop.length; i++) {
|
||||
GridAndFit x = pop[i];
|
||||
var best = pop[0];
|
||||
for (var i = 1; i < pop.length; i++) {
|
||||
var x = pop[i];
|
||||
if (x.fit() < best.fit()) best = x;
|
||||
}
|
||||
return best.grid;
|
||||
@@ -698,8 +693,8 @@ public final class Masker {
|
||||
|
||||
public int clueCount() { return bitCount(lo) + bitCount(hi); }
|
||||
public double similarity(Clues b) {
|
||||
long matchLo = (~(lo ^ b.lo)) & (~lo | (~(vlo ^ b.vlo) & ~(rlo ^ b.rlo) & ~(xlo ^ b.xlo)));
|
||||
long matchHi = (~(hi ^ b.hi)) & (~hi | (~(vhi ^ b.vhi) & ~(rhi ^ b.rhi) & ~(xhi ^ b.xhi)));
|
||||
var matchLo = (~(lo ^ b.lo)) & (~lo | (~(vlo ^ b.vlo) & ~(rlo ^ b.rlo) & ~(xlo ^ b.xlo)));
|
||||
var matchHi = (~(hi ^ b.hi)) & (~hi | (~(vhi ^ b.vhi) & ~(rhi ^ b.rhi) & ~(xhi ^ b.xhi)));
|
||||
|
||||
return (bitCount(matchLo & MASK_LO) + bitCount(matchHi & MASK_HI)) / SIZED;
|
||||
}
|
||||
@@ -733,14 +728,14 @@ public final class Masker {
|
||||
}
|
||||
public byte getDir(int index) {
|
||||
if ((index & 64) == 0) {
|
||||
int v = (vlo & (1L << index)) != 0 ? 1 : 0;
|
||||
int r = (rlo & (1L << index)) != 0 ? 1 : 0;
|
||||
int x = (xlo & (1L << index)) != 0 ? 1 : 0;
|
||||
var v = (vlo & (1L << index)) != 0 ? 1 : 0;
|
||||
var r = (rlo & (1L << index)) != 0 ? 1 : 0;
|
||||
var x = (xlo & (1L << index)) != 0 ? 1 : 0;
|
||||
return (byte) ((x << 2) | (r << 1) | v);
|
||||
} else {
|
||||
int v = (vhi & (1L << (index & 63))) != 0 ? 1 : 0;
|
||||
int r = (rhi & (1L << (index & 63))) != 0 ? 1 : 0;
|
||||
int x = (xhi & (1L << (index & 63))) != 0 ? 1 : 0;
|
||||
var v = (vhi & (1L << (index & 63))) != 0 ? 1 : 0;
|
||||
var r = (rhi & (1L << (index & 63))) != 0 ? 1 : 0;
|
||||
var x = (xhi & (1L << (index & 63))) != 0 ? 1 : 0;
|
||||
return (byte) ((x << 2) | (r << 1) | v);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,19 +37,19 @@ public class Meta {
|
||||
|
||||
// --- Lookup: w -> i using mmap ---
|
||||
static int findIndexInMapMmap(Path mapFile, long target) throws IOException {
|
||||
try (FileChannel ch = FileChannel.open(mapFile, StandardOpenOption.READ)) {
|
||||
MappedByteBuffer mbb = (MappedByteBuffer) ch.map(FileChannel.MapMode.READ_ONLY, 0, ch.size()).order(ORDER);
|
||||
try (var ch = FileChannel.open(mapFile, StandardOpenOption.READ)) {
|
||||
var mbb = (MappedByteBuffer) ch.map(FileChannel.MapMode.READ_ONLY, 0, ch.size()).order(ORDER);
|
||||
|
||||
int magic = mbb.getInt(0);
|
||||
int ver = mbb.getInt(4);
|
||||
int n = mbb.getInt(8);
|
||||
var magic = mbb.getInt(0);
|
||||
var ver = mbb.getInt(4);
|
||||
var n = mbb.getInt(8);
|
||||
if (magic != MAP_MAGIC || ver != VERSION) throw new IOException("Bad map file");
|
||||
|
||||
int lo = 0, hi = n - 1;
|
||||
while (lo <= hi) {
|
||||
int mid = (lo + hi) >>> 1;
|
||||
int off = 12 + mid * 8;
|
||||
long key = mbb.getLong(off);
|
||||
var mid = (lo + hi) >>> 1;
|
||||
var off = 12 + mid * 8;
|
||||
var key = mbb.getLong(off);
|
||||
|
||||
if (key < target) lo = mid + 1;
|
||||
else if (key > target) hi = mid - 1;
|
||||
@@ -61,41 +61,41 @@ public class Meta {
|
||||
|
||||
// --- Read record i from shard.data (your format) ---
|
||||
static ShardLem readRecord(Path shardFile, long w, int i) throws IOException {
|
||||
try (FileChannel ch = FileChannel.open(shardFile, StandardOpenOption.READ)) {
|
||||
ByteBuffer hdr = ByteBuffer.allocate(12).order(ORDER);
|
||||
try (var ch = FileChannel.open(shardFile, StandardOpenOption.READ)) {
|
||||
var hdr = ByteBuffer.allocate(12).order(ORDER);
|
||||
ch.read(hdr);
|
||||
hdr.flip();
|
||||
int magic = hdr.getInt();
|
||||
int ver = hdr.getInt();
|
||||
int n = hdr.getInt();
|
||||
var magic = hdr.getInt();
|
||||
var ver = hdr.getInt();
|
||||
var n = hdr.getInt();
|
||||
if (magic != SHARD_MAGIC || ver != VERSION) throw new IOException("Bad shard file");
|
||||
if (i < 0 || i >= n) throw new IndexOutOfBoundsException();
|
||||
|
||||
long tableStart = 12L;
|
||||
long dataStart = 12L + (long) n * 4L;
|
||||
var tableStart = 12L;
|
||||
var dataStart = 12L + (long) n * 4L;
|
||||
|
||||
int offI = readIntAt(ch, tableStart + (long) i * 4L);
|
||||
int offIp = (i + 1 < n)
|
||||
var offI = readIntAt(ch, tableStart + (long) i * 4L);
|
||||
var offIp = (i + 1 < n)
|
||||
? readIntAt(ch, tableStart + (long) (i + 1) * 4L)
|
||||
: (int) (ch.size() - dataStart);
|
||||
|
||||
int len = offIp - offI;
|
||||
ByteBuffer buf = ByteBuffer.allocate(len);
|
||||
var len = offIp - offI;
|
||||
var buf = ByteBuffer.allocate(len);
|
||||
ch.position(dataStart + offI);
|
||||
ch.read(buf);
|
||||
buf.flip();
|
||||
|
||||
String s = StandardCharsets.UTF_8.decode(buf).toString();
|
||||
String[] parts = s.split("\t", 3);
|
||||
var s = StandardCharsets.UTF_8.decode(buf).toString();
|
||||
var parts = s.split("\t", 3);
|
||||
|
||||
int simpel = Integer.parseInt(parts[1]);
|
||||
String[] clues = GSON.fromJson(parts[2], String[].class);
|
||||
var simpel = Integer.parseInt(parts[1]);
|
||||
var clues = GSON.fromJson(parts[2], String[].class);
|
||||
return new ShardLem(w, simpel, clues);
|
||||
}
|
||||
}
|
||||
|
||||
static int readIntAt(FileChannel ch, long pos) throws IOException {
|
||||
ByteBuffer b = ByteBuffer.allocate(4).order(ORDER);
|
||||
var b = ByteBuffer.allocate(4).order(ORDER);
|
||||
ch.position(pos);
|
||||
ch.read(b);
|
||||
b.flip();
|
||||
@@ -105,10 +105,10 @@ public class Meta {
|
||||
// --- Demo main ---
|
||||
public static ShardLem lookup(long w) {
|
||||
try {
|
||||
int i = findIndexInMapMmap(shardMap, Lemma.pack43(w));
|
||||
var i = findIndexInMapMmap(shardMap, Lemma.pack43(w));
|
||||
System.out.println("\nQuery: w=" + w + " -> i=" + i);
|
||||
if (i >= 0) {
|
||||
ShardLem rec = readRecord(shardData, w, i);
|
||||
var rec = readRecord(shardData, w, i);
|
||||
System.out.println(" simpel=" + rec.simpel());
|
||||
System.out.println(" clues=" + Arrays.toString(rec.clues()));
|
||||
return rec;
|
||||
|
||||
6
src/main/java/puzzle/TriggerConstants.java
Normal file
6
src/main/java/puzzle/TriggerConstants.java
Normal file
@@ -0,0 +1,6 @@
|
||||
// file: app/Trigger.java
|
||||
package puzzle;
|
||||
|
||||
import gen.GenerateConst;
|
||||
@GenerateConst(C = 9, R = 8, packageName = "precomp", className = "Const9x8")
|
||||
public final class TriggerConstants { }
|
||||
5
src/main/java/puzzle/TriggerNeighbors4x3.java
Normal file
5
src/main/java/puzzle/TriggerNeighbors4x3.java
Normal file
@@ -0,0 +1,5 @@
|
||||
package puzzle;
|
||||
|
||||
import gen.GenerateNeighbors;
|
||||
@GenerateNeighbors(C = 4, R = 3, packageName = "precomp", className = "Neighbors4x3", MIN_LEN = 2)
|
||||
public final class TriggerNeighbors4x3 { }
|
||||
@@ -3,4 +3,4 @@ package puzzle;
|
||||
|
||||
import gen.GenerateNeighbors;
|
||||
@GenerateNeighbors(C = 9, R = 8, packageName = "precomp", className = "Neighbors9x8", MIN_LEN = 2)
|
||||
public final class Trigger { }
|
||||
public final class TriggerNeighbors9x8 { }
|
||||
Reference in New Issue
Block a user