introduce bitloops

This commit is contained in:
mike
2026-01-14 11:03:28 +01:00
parent 66bd8193ef
commit c1706e1bf7
5 changed files with 42 additions and 65 deletions

View File

@@ -45,10 +45,10 @@ public class ExportFormatTest {
clueMap[key] = SwedishGeneratorTest.TEST;
// Manually fill the grid letters for "TEST" at (0,1), (0,2), (0,3), (0,4)
grid.setLetter(Grid.offset(0, 1), LETTER_T);
grid.setLetter(Grid.offset(0, 2), LETTER_E);
grid.setLetter(Grid.offset(0, 3), LETTER_S);
grid.setLetter(Grid.offset(0, 4), LETTER_T);
grid.setLetterLo(OFF_0_1, LETTER_T);
grid.setLetterLo(OFF_0_2, LETTER_E);
grid.setLetterLo(OFF_0_3, LETTER_S);
grid.setLetterLo(OFF_0_4, LETTER_T);
var fillResult = new FillResult(true, new Gridded(grid), clueMap, new FillStats(0, 0, 0, 0));
var puzzleResult = new PuzzleResult(new Clued(clues), fillResult);

View File

@@ -31,6 +31,8 @@ public class MainTest {
static final int OFF_0_0 = Grid.offset(0, 0);
static final int OFF_0_1 = Grid.offset(0, 1);
static final int OFF_0_2 = Grid.offset(0, 2);
static final int OFF_0_3 = Grid.offset(0, 3);
static final int OFF_0_4 = Grid.offset(0, 4);
static final int OFF_1_1 = Grid.offset(1, 1);
static final int OFF_1_2 = Grid.offset(1, 2);
static final int OFF_2_3 = Grid.offset(2, 3);
@@ -50,8 +52,8 @@ public class MainTest {
var clues = Clues.createEmpty();
clues.setClue(OFF_0_0, CLUE_RIGHT);
var grid = clues.toGrid();
grid.setLetter(OFF_0_1, LETTER_A);
grid.setLetter(OFF_0_2, LETTER_B);
grid.setLetterLo(OFF_0_1, LETTER_A);
grid.setLetterLo(OFF_0_2, LETTER_B);
var slots = extractSlots(clues);
assertEquals(1, slots.length);
@@ -100,8 +102,8 @@ public class MainTest {
var grid = clues.toGrid();
// Test set/get
grid.setLetter(OFF_0_0, LETTER_A);
grid.setLetter(OFF_2_3, LETTER_Z);
grid.setLetterLo(OFF_0_0, LETTER_A);
grid.setLetterLo(OFF_2_3, LETTER_Z);
Assertions.assertEquals(LETTER_A, grid.letter32At(OFF_0_0));
Assertions.assertEquals(CLUE_UP, clues.digitAt(OFF_1_2));

View File

@@ -78,9 +78,9 @@ public class SwedishGeneratorTest {
@Test
void testPatternForSlotAllLetters() {
var grid = createEmpty();
grid.setLetter(0, LETTER_A);
grid.setLetter(1, LETTER_B);
grid.setLetter(2, LETTER_C);
grid.setLetterLo(0, LETTER_A);
grid.setLetterLo(1, LETTER_B);
grid.setLetterLo(2, LETTER_C);
var slot = Slot.from(18 << Slot.BIT_FOR_DIR | (CLUE_RIGHT), 7L, 0L);
var pattern = patternForSlot(grid, slot);
@@ -90,8 +90,8 @@ public class SwedishGeneratorTest {
@Test
void testPatternForSlotMixed() {
var grid = createEmpty();
grid.setLetter(0, LETTER_A);
grid.setLetter(2, LETTER_C);
grid.setLetterLo(OFF_0_0, LETTER_A);
grid.setLetterLo(2, LETTER_C);
var slot = Slot.from(1 << Slot.BIT_FOR_DIR | (CLUE_RIGHT), 7L, 0L);
var pattern = patternForSlot(grid, slot);
@@ -110,7 +110,7 @@ public class SwedishGeneratorTest {
@Test
void testPatternForSlotSingleLetter() {
var grid = createEmpty();
grid.setLetter(0, LETTER_A);
grid.setLetterLo(OFF_0_0, LETTER_A);
var slot = Slot.from(1 << Slot.BIT_FOR_DIR | (CLUE_RIGHT), 7L, 0L);
var pattern = patternForSlot(grid, slot);
@@ -137,7 +137,7 @@ public class SwedishGeneratorTest {
@Test
void testGrid() {
var grid = createEmpty();
grid.setLetter(OFF_0_0, LETTER_A);
grid.setLetterLo(OFF_0_0, LETTER_A);
assertEquals(LETTER_A, grid.letter32At(OFF_0_0));
}
@@ -334,22 +334,19 @@ public class SwedishGeneratorTest {
var lo = (1L << OFF_0_0) | (1L << OFF_0_1) | (1L << OFF_0_2);
var s = Slot.from(key, lo, 0L);
var w1 = ABC;
var undoBuffer = new long[10];
// 1. Successful placement in empty grid
assertTrue(placeWord(grid, s, w1, undoBuffer, 0));
assertTrue(placeWord(grid, s, w1));
assertEquals(LETTER_A, grid.letter32At(OFF_0_0));
assertEquals(LETTER_B, grid.letter32At(OFF_0_1));
assertEquals(LETTER_C, grid.letter32At(OFF_0_2));
assertEquals(lo, undoBuffer[0]);
// 2. Successful placement with partial overlap (same characters)
assertTrue(placeWord(grid, s, w1, undoBuffer, 1));
assertEquals(0L, undoBuffer[2]); // 0 new characters placed
assertTrue(placeWord(grid, s, w1));
// 3. Conflict: place "ABD" where "ABC" is
var w2 = ABD;
assertFalse(placeWord(grid, s, w2, undoBuffer, 2));
assertFalse(placeWord(grid, s, w2));
// Verify grid is unchanged (still "ABC")
assertEquals(LETTER_A, grid.letter32At(OFF_0_0));
assertEquals(LETTER_B, grid.letter32At(OFF_0_1));
@@ -357,8 +354,8 @@ public class SwedishGeneratorTest {
// 4. Partial placement then conflict (rollback)
grid = createEmpty();
grid.setLetter(OFF_0_2, LETTER_X); // Conflict at the end
assertFalse(placeWord(grid, s, w1, undoBuffer, 3));
grid.setLetterLo(OFF_0_2, LETTER_X); // Conflict at the end
assertFalse(placeWord(grid, s, w1));
// Verify grid is still empty (except for 'X')
assertFalse(grid.lisLetterAtLo(OFF_0_0));
assertFalse(grid.lisLetterAtLo(OFF_0_1));
@@ -373,15 +370,16 @@ public class SwedishGeneratorTest {
var lo = (1L << OFF_0_1) | (1L << OFF_0_2);
var s = Slot.from(key, lo, 0L);
var w = AZ;
var undoBuffer = new long[10];
var placed = placeWord(grid, s, w, undoBuffer, 0);
val low = grid.lo;
val top = grid.hi;
var placed = placeWord(grid, s, w);
assertTrue(placed);
assertEquals(LETTER_A, grid.letter32At(OFF_0_1));
assertEquals(LETTER_Z, grid.letter32At(OFF_0_2));
assertEquals(lo, undoBuffer[0]);
grid.undoPlace(undoBuffer[0], undoBuffer[1]);
grid.hi = top;
grid.lo = low;
//grid.undoPlace(undoBuffer[0], undoBuffer[1]);
assertFalse(grid.lisLetterAtLo(OFF_0_1));
assertFalse(grid.lisLetterAtLo(OFF_0_2));
}