Files
puzzle-generator/src/main/java/puzzle/Masker.java
2026-01-19 20:45:28 +01:00

657 lines
28 KiB
Java

package puzzle;
import module java.base;
import lombok.AllArgsConstructor;
import lombok.val;
import precomp.Neighbors9x8;
import precomp.Neighbors9x8.rci;
import static java.lang.Long.*;
import static puzzle.SwedishGenerator.*;
public final class Masker {
public static final rci[] IT = Neighbors9x8.IT;
private final Rng rng;
private final int[] stack;
private final Clues cache;
private final int[] activeCIdx = new int[SwedishGenerator.SIZE];
private final long[] activeSLo = new long[SwedishGenerator.SIZE];
private final long[] activeSHi = new long[SwedishGenerator.SIZE];
private final long[] adjLo = new long[SwedishGenerator.SIZE];
private final long[] adjHi = new long[SwedishGenerator.SIZE];
public Masker(Rng rng, int[] stack, Clues cache) {
this.rng = rng;
this.stack = stack;
this.cache = cache;
}
public static final int[][] MUTATE_RI = new int[SwedishGenerator.SIZE][625];
static {
for (int i = 0; i < SwedishGenerator.SIZE; i++) {
int k = 0;
for (int dr1 = -2; dr1 <= 2; dr1++)
for (int dr2 = -2; dr2 <= 2; dr2++)
for (int dc1 = -2; dc1 <= 2; dc1++)
for (int dc2 = -2; dc2 <= 2; dc2++) {
val ti = IT[i];
MUTATE_RI[i][k++] = offset(clamp(ti.r() + dr1 + dr2, 0, R - 1),
clamp(ti.c() + dc1 + dc2, 0, C - 1));
}
}
}
// slice ray to stop before first clue, depending on direction monotonicity
// right/down => increasing indices; up/left => decreasing indices
// first clue is highest index among hits (hi first, then lo)
private static void processSlotRev(Clues c, SlotVisitor visitor, int key) {
long rayLo = PATH_LO[key];
long rayHi = PATH_HI[key];
// only consider clue cells
long hitsLo = rayLo & c.lo;
long hitsHi = rayHi & c.hi;
if (hitsHi != X) {
int msb = 63 - numberOfLeadingZeros(hitsHi);
long stop = 1L << msb;
rayHi &= -(stop << 1); // keep bits > stop
rayLo = 0; // lo indices are below stop
} else if (hitsLo != X) {
int msb = 63 - numberOfLeadingZeros(hitsLo);
long stop = 1L << msb;
rayLo &= -(stop << 1);
}
if (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= MIN_LEN)
visitor.visit(key, rayLo, rayHi);
}
private static boolean validSlotRev(long lo, long hi, int min, int key) {
long rayLo = PATH_LO[key];
long rayHi = PATH_HI[key];
// only consider clue cells
long hitsLo = rayLo & lo;
long hitsHi = rayHi & hi;
if (hitsHi != X) return (Long.bitCount(rayHi & -(1L << 63 - numberOfLeadingZeros(hitsHi) << 1)) >= min);
else if (hitsLo != X) return (Long.bitCount(rayLo & -(1L << 63 - numberOfLeadingZeros(hitsLo) << 1)) + Long.bitCount(rayHi) >= min);
else return (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= min);
}
private static boolean validSlot(long lo, long hi, int min, int key) {
long rayLo = PATH_LO[key];
long rayHi = PATH_HI[key];
long hitsLo = rayLo & lo;
long hitsHi = rayHi & hi;
if (hitsLo != X) return (Long.bitCount(rayLo & ((1L << numberOfTrailingZeros(hitsLo)) - 1)) >= min);
else if (hitsHi != X) return (Long.bitCount(rayLo) + Long.bitCount(rayHi & ((1L << numberOfTrailingZeros(hitsHi)) - 1)) >= min);
else return (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= min);
}
private static void processSlot(Clues c, SlotVisitor visitor, int key) {
long rayLo = PATH_LO[key];
long rayHi = PATH_HI[key];
long hitsLo = rayLo & c.lo;
long hitsHi = rayHi & c.hi;
if (hitsLo != X) {
long stop = 1L << numberOfTrailingZeros(hitsLo);
rayLo &= (stop - 1);
rayHi = 0;
} else if (hitsHi != X) {
long stop = 1L << numberOfTrailingZeros(hitsHi);
rayHi &= (stop - 1);
}
if (Long.bitCount(rayLo) + Long.bitCount(rayHi) >= MIN_LEN)
visitor.visit(key, rayLo, rayHi);
}
public static Slot[] extractSlots(Clues grid, DictEntry[] index) {
var slots = new ArrayList<Slot>(grid.clueCount());
grid.forEachSlot((key, lo, hi) -> slots.add(Slot.from(key, lo, hi, Objects.requireNonNull(index[Slot.length(lo, hi)]))));
return slots.toArray(Slot[]::new);
}
public static Slotinfo[] slots(Clues mask, DictEntry[] index) {
var slots = Masker.extractSlots(mask, index);
return Masker.scoreSlots(slots);
}
public static Slotinfo[] scoreSlots(Slot[] slots) {
val count = new byte[SwedishGenerator.SIZE];
Slotinfo[] slotInfo = new Slotinfo[slots.length];
for (var s : slots) {
for (long b = s.lo; b != X; b &= b - 1) count[numberOfTrailingZeros(b)]++;
for (long b = s.hi; b != X; b &= b - 1) count[64 | numberOfTrailingZeros(b)]++;
}
for (int i = 0; i < slots.length; i++) {
var slot = slots[i];
slotInfo[i] = new Slotinfo(slot.key, slot.lo, slot.hi, slotScore(count, slot.lo, slot.hi), new Assign(), slot.entry);
}
return slotInfo;
}
public static int slotScore(byte[] count, long lo, long hi) {
int cross = 0;
for (long b = lo; b != X; b &= b - 1) cross += (count[numberOfTrailingZeros(b)] - 1);
for (long b = hi; b != X; b &= b - 1) cross += (count[64 | numberOfTrailingZeros(b)] - 1);
return cross * 10 + Slot.length(lo, hi);
}
public static int clamp(int x, int a, int b) { return Math.max(a, Math.min(b, x)); }
public static int offset(int r, int c) { return r | (c << 3); }
public long maskFitness(final Clues grid, int clueSize) {
long cHLo = 0L, cHHi = 0L, cVLo = 0L, cVHi = 0L;
long cHLo2 = 0L, cHHi2 = 0L, cVLo2 = 0L, cVHi2 = 0L;
long lo_cl = grid.lo, hi_cl = grid.hi;
long penalty = (((long) Math.abs(grid.clueCount() - clueSize)) * 16000L);
boolean hasSlots = false;
if (!grid.isValid(2)) return 1_000_000_000L;
int numClues = 0;
for (long bits = lo_cl; bits != X; bits &= bits - 1) {
long lsb = bits & -bits;
int clueIdx = numberOfTrailingZeros(lsb);
int dir = grid.getDir(clueIdx);
int key = Slot.packSlotKey(clueIdx, dir);
long rLo = PATH_LO[key], rHi = PATH_HI[key];
long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
if (Slotinfo.increasing(key)) {
if (hLo != X) {
rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
rHi = 0;
} else if (hHi != X) rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1);
} else if (hHi != X) {
int msb = 63 - numberOfLeadingZeros(hHi);
rHi &= -(1L << msb << 1);
rLo = 0;
} else if (hLo != X) {
int msb = 63 - numberOfLeadingZeros(hLo);
rLo &= -(1L << msb << 1);
}
activeCIdx[numClues] = clueIdx;
activeSLo[numClues] = rLo;
activeSHi[numClues] = rHi;
numClues++;
if ((rLo | rHi) != X) {
hasSlots = true;
if (Slot.horiz(key)) {
cHLo2 |= (cHLo & rLo);
cHHi2 |= (cHHi & rHi);
cHLo |= rLo;
cHHi |= rHi;
} else {
cVLo2 |= (cVLo & rLo);
cVHi2 |= (cVHi & rHi);
cVLo |= rLo;
cVHi |= rHi;
}
if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
} else penalty += 25000;
}
for (long bits = hi_cl; bits != X; bits &= bits - 1) {
long lsb = bits & -bits;
int clueIdx = numberOfTrailingZeros(lsb);
int dir = grid.getDir(64 | clueIdx);
int key = Slot.packSlotKey(64 | clueIdx, dir);
long rLo = PATH_LO[key], rHi = PATH_HI[key];
long hLo = rLo & lo_cl, hHi = rHi & hi_cl;
if (Slotinfo.increasing(key)) {
if (hLo != X) {
rLo &= ((1L << numberOfTrailingZeros(hLo)) - 1);
rHi = 0;
} else if (hHi != X) rHi &= ((1L << numberOfTrailingZeros(hHi)) - 1);
} else if (hHi != X) {
int msb = 63 - numberOfLeadingZeros(hHi);
rHi &= -(1L << msb << 1);
rLo = 0;
} else if (hLo != X) {
int msb = 63 - numberOfLeadingZeros(hLo);
rLo &= -(1L << msb << 1);
}
activeCIdx[numClues] = 64 | clueIdx;
activeSLo[numClues] = rLo;
activeSHi[numClues] = rHi;
numClues++;
if ((rLo | rHi) != X) {
hasSlots = true;
if (Slot.horiz(key)) {
cHLo2 |= (cHLo & rLo);
cHHi2 |= (cHHi & rHi);
cHLo |= rLo;
cHHi |= rHi;
} else {
cVLo2 |= (cVLo & rLo);
cVHi2 |= (cVHi & rHi);
cVLo |= rLo;
cVHi |= rHi;
}
if ((bitCount(rLo) + bitCount(rHi)) < MIN_LEN) penalty += 8000;
} else penalty += 25000;
}
if (!hasSlots) return 1_000_000_000L;
// Connectiviteitscheck
for (int i = 0; i < numClues; i++) {
adjLo[i] = 0;
adjHi[i] = 0;
}
for (int i = 0; i < numClues; i++) {
for (int j = i + 1; j < numClues; j++) {
boolean connected = false;
// 1. Intersectie
if (((activeSLo[i] & activeSLo[j]) | (activeSHi[i] & activeSHi[j])) != 0) {
connected = true;
}
if (connected) {
if (j < 64) adjLo[i] |= (1L << j);
else adjHi[i] |= (1L << (j - 64));
if (i < 64) adjLo[j] |= (1L << i);
else adjHi[j] |= (1L << (i - 64));
}
}
}
if (numClues > 0) {
long reachedLo = 1L, reachedHi = 0L;
stack[0] = 0;
int sp = 1;
while (sp > 0) {
int cur = stack[--sp];
long nLo = adjLo[cur] & ~reachedLo;
long nHi = adjHi[cur] & ~reachedHi;
while (nLo != 0) {
long lsb = nLo & -nLo;
int idx = numberOfTrailingZeros(lsb);
reachedLo |= lsb;
stack[sp++] = idx;
nLo &= ~lsb;
}
while (nHi != 0) {
long lsb = nHi & -nHi;
int idx = 64 | numberOfTrailingZeros(lsb);
reachedHi |= lsb;
stack[sp++] = idx;
nHi &= ~lsb;
}
}
int count = bitCount(reachedLo) + bitCount(reachedHi);
if (count < numClues) {
penalty += (numClues - count) * 4000;
penalty += 20000;
}
}
for (long bits = ~lo_cl & MASK_LO; bits != X; bits &= bits - 1) {
int clueIdx = numberOfTrailingZeros(bits);
var rci = IT[clueIdx];
if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
boolean h = (cHLo & (1L << clueIdx)) != X;
boolean v = (cVLo & (1L << clueIdx)) != X;
if (!h && !v) penalty += 5000;
else if (h && v) { /* ok */ } else if (((h ? cHLo2 : cVLo2) & (1L << clueIdx)) != X) penalty += 600;
else penalty += 200;
}
for (long bits = ~hi_cl & MASK_HI; bits != X; bits &= bits - 1) {
int clueIdx = numberOfTrailingZeros(bits);
var rci = IT[64 | clueIdx];
if ((4 - rci.nbrCount()) + bitCount(rci.n1() & lo_cl) + bitCount(rci.n2() & hi_cl) >= 3) penalty += 400;
boolean h = (cHHi & (1L << clueIdx)) != X;
boolean v = (cVHi & (1L << clueIdx)) != X;
if (!h && !v)
penalty += 5000;
else if (h && v) { /* ok */ } else if (((h ? cHHi2 : cVHi2) & (1L << clueIdx)) != X) penalty += 600;
else penalty += 200;
}
return penalty;
}
public Clues randomMask(final int clueSize) {
var g = Clues.createEmpty();
for (int placed = 0, guard = 0, ri; placed < clueSize && guard < 4000; guard++) {
ri = rng.randint0_SIZE();
if (isLo(ri)) {
if (g.isClueLo(ri)) continue;
var d_idx = rng.randint2bitByte();
int key = Slot.packSlotKey(ri, d_idx);
if (g.hasRoomForClue(key, OFFSETS_D_IDX[key])) {
g.setClueLo(1L << ri, d_idx);
if (g.isValid(MIN_LEN)) placed++;
else g.clearClueLo(~(1L << ri));
}
} else {
if (g.isClueHi(ri)) continue;
var d_idx = rng.randint2bitByte();
int key = Slot.packSlotKey(ri, d_idx);
if (g.hasRoomForClue(key, OFFSETS_D_IDX[key])) {
g.setClueHi(1L << (ri & 63), d_idx);
if (g.isValid(MIN_LEN)) placed++;
else g.clearClueHi(~(1L << (ri & 63)));
}
}
}
return g;
}
public Clues mutate(Clues c) {
var bytes = MUTATE_RI[rng.randint0_SIZE()];
for (int k = 0, ri; k < 4; k++) {
ri = bytes[rng.randint0_624()];
if (c.notClue(ri)) { // ADD
byte d = rng.randint2bitByte();
int key = Slot.packSlotKey(ri, d);
if (c.hasRoomForClue(key, OFFSETS_D_IDX[key])) {
if (isLo(ri)) {
c.setClueLo(1L << ri, d);
if (!c.isValid(MIN_LEN)) c.clearClueLo(~(1L << ri));
} else {
c.setClueHi(1L << (ri & 63), d);
if (!c.isValid(MIN_LEN)) c.clearClueHi(~(1L << (ri & 63)));
}
}
} else { // HAS CLUE
int op = rng.randint(10);
if (op < 2) { // REMOVE
if (isLo(ri)) c.clearClueLo(~(1L << ri));
else c.clearClueHi(~(1L << (ri & 63)));
} else if (op < 5) { // CHANGE DIRECTION
byte d = rng.randint2bitByte();
int key = Slot.packSlotKey(ri, d);
if (c.hasRoomForClue(key, OFFSETS_D_IDX[key])) {
byte oldD = c.getDir(ri);
if (isLo(ri)) {
c.setClueLo(1L << ri, d);
if (!c.isValid(MIN_LEN)) c.setClueLo(1L << ri, oldD);
} else {
c.setClueHi(1L << (ri & 63), d);
if (!c.isValid(MIN_LEN)) c.setClueHi(1L << (ri & 63), oldD);
}
}
} else { // MOVE
int nri = bytes[rng.randint0_624()];
if (c.notClue(nri)) {
byte d = c.getDir(ri);
int nkey = Slot.packSlotKey(nri, d);
if (c.hasRoomForClue(nkey, OFFSETS_D_IDX[nkey])) {
if (isLo(ri)) c.clearClueLo(~(1L << ri));
else c.clearClueHi(~(1L << (ri & 63)));
if (isLo(nri)) c.setClueLo(1L << nri, d);
else c.setClueHi(1L << (nri & 63), d);
if (!c.isValid(MIN_LEN)) {
if (isLo(nri)) c.clearClueLo(~(1L << nri));
else c.clearClueHi(~(1L << (nri & 63)));
if (isLo(ri)) c.setClueLo(1L << ri, d);
else c.setClueHi(1L << (ri & 63), d);
}
}
}
}
}
}
return c;
}
public Clues crossover(Clues a, Clues other) {
var theta = rng.nextFloat() * Math.PI;
var nc = Math.cos(theta);
var nr = Math.sin(theta);
long maskLo = 0, maskHi = 0;
for (var rci : IT)
if ((rci.cross_r()) * nc + (rci.cross_c()) * nr < 0) {
int i = rci.i();
if ((i & 64) == 0) maskLo |= (1L << i);
else maskHi |= (1L << (i - 64));
}
var c = new Clues(
(a.lo & ~maskLo) | (other.lo & maskLo),
(a.hi & ~maskHi) | (other.hi & maskHi),
(a.vlo & ~maskLo) | (other.vlo & maskLo),
(a.vhi & ~maskHi) | (other.vhi & maskHi),
(a.rlo & ~maskLo) | (other.rlo & maskLo),
(a.rhi & ~maskHi) | (other.rhi & maskHi),
(a.xlo & ~maskLo) | (other.xlo & maskLo),
(a.xhi & ~maskHi) | (other.xhi & maskHi));
int guard = 0;
while (!c.isValid(MIN_LEN) && guard++ < 3) {
for (var l = c.lo & ~c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 0);
for (var l = c.lo & ~c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 1);
for (var l = c.lo & c.rlo & ~c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 2);
for (var l = c.lo & c.rlo & c.vlo; l != X; l &= l - 1) clearCluesLo(c, numberOfTrailingZeros(l), 3);
for (var h = c.hi & ~c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 0);
for (var h = c.hi & ~c.rhi & c.vhi; h != X; h &= h - 1) clearCluesHi(c, numberOfTrailingZeros(h), 1);
for (var h = c.hi & c.rhi & ~c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 2);
for (var h = c.hi & c.rhi & c.vhi; h != X; h &= h - 1) clearCluesHi(c, (numberOfTrailingZeros(h)), 3);
}
return c;
}
public static void clearCluesLo(Clues out, int idx, int d) {
int key = Slot.packSlotKey(idx, d);
if (!out.hasRoomForClue(key, OFFSETS_D_IDX[key])) out.clearClueLo(~(1L << idx));
}
public static void clearCluesHi(Clues out, int idx, int d) {
int key = Slot.packSlotKey(64 | idx, d);
if (!out.hasRoomForClue(key, OFFSETS_D_IDX[key])) out.clearClueHi(~(1L << idx));
}
public Clues hillclimb(Clues start, int clue_size, int limit) {
var best = start;
var bestF = maskFitness(best, clue_size);
var fails = 0;
while (fails < limit) {
cache.from(best);
var cand = mutate(best);
var f = maskFitness(cand, clue_size);
if (f < bestF) {
best = cand;
bestF = f;
fails = 0;
} else {
best.from(cache);
fails++;
}
}
return best;
}
public Clues generateMask(int clueSize, int popSize, int gens, int offspring) {
class GridAndFit {
Clues grid;
long fite = -1;
GridAndFit(Clues grid) { this.grid = grid; }
long fit() {
if (fite == -1) this.fite = maskFitness(grid, clueSize);
return this.fite;
}
}
if (Main.VERBOSE) System.out.println("generateMask init pop: " + popSize + " clueSize: " + clueSize);
GridAndFit[] pop = new GridAndFit[popSize];
for (int i = 0; i < popSize; i++) {
if (Thread.currentThread().isInterrupted()) return null;
pop[i] = new GridAndFit(hillclimb(randomMask(clueSize), clueSize, 180));
}
for (int gen = 0; gen < gens; gen++) {
if (Thread.currentThread().isInterrupted()) break;
GridAndFit[] children = new GridAndFit[offspring];
int childCount = 0;
for (int k = 0; k < offspring; k++) {
if (Thread.currentThread().isInterrupted()) break;
GridAndFit p1 = rng.rand(pop);
GridAndFit p2 = rng.rand(pop);
Clues child = crossover(p1.grid, p2.grid);
children[k] = new GridAndFit(hillclimb(child, clueSize, 70));
childCount++;
}
GridAndFit[] combined = new GridAndFit[pop.length + childCount];
System.arraycopy(pop, 0, combined, 0, pop.length);
System.arraycopy(children, 0, combined, pop.length, childCount);
Arrays.sort(combined, Comparator.comparingLong(GridAndFit::fit));
GridAndFit[] next = new GridAndFit[offspring];
int nextCount = 0;
for (GridAndFit cand : combined) {
if (nextCount >= offspring) break;
boolean ok = true;
for (int i = 0; i < nextCount; i++)
if (cand.grid.similarity(next[i].grid) > 0.92) {
ok = false;
break;
}
if (ok) next[nextCount++] = cand;
}
pop = nextCount == offspring ? next : Arrays.copyOf(next, nextCount);
if (Main.VERBOSE && (gen & 15) == 15) System.out.println(" gen " + gen + "/" + gens + " bestFitness=" + pop[0].fit());
}
if (pop.length == 0) return null;
GridAndFit best = pop[0];
for (int i = 1; i < pop.length; i++) {
GridAndFit x = pop[i];
if (x.fit() < best.fit()) best = x;
}
return best.grid;
}
//@formatter:off
@FunctionalInterface public interface SlotVisitor { void visit(int key, long lo, long hi); }
//@formatter:on
@AllArgsConstructor
public static class Clues {
long lo, hi, vlo, vhi, rlo, rhi, xlo, xhi;
public static Clues createEmpty() { return new Clues(0, 0, 0, 0, 0, 0, 0, 0); }
public boolean cluelessLo(int idx) {
if (!isClueLo(idx)) return false;
clearClueLo(~(1L << idx));
return true;
}
public boolean cluelessHi(int idx) {
if (!isClueHi(idx)) return false;
clearClueHi(~(1L << (idx & 63)));
return true;
}
public boolean hasRoomForClue(int key, long packed) {
if (packed == X || !notClue(packed & 0x7FL) || !notClue((packed >>> 7) & 0x7FL)) return false;
if (Slotinfo.increasing(key)) if (!validSlot(lo, hi, MIN_LEN, key)) return false;
return validSlotRev(lo, hi, MIN_LEN, key);
}
public void setClueLo(long mask, byte idx) {
lo |= mask;
if ((idx & 1) != 0) vlo |= mask;
else vlo &= ~mask;
if ((idx & 2) != 0) rlo |= mask;
else rlo &= ~mask;
if ((idx & 4) != 0) xlo |= mask;
else xlo &= ~mask;
}
public void setClueHi(long mask, byte idx) {
hi |= mask;
if ((idx & 1) != 0) vhi |= mask;
else vhi &= ~mask;
if ((idx & 2) != 0) rhi |= mask;
else rhi &= ~mask;
if ((idx & 4) != 0) xhi |= mask;
else xhi &= ~mask;
}
public void clearClueLo(long mask) {
lo &= mask;
vlo &= mask;
rlo &= mask;
xlo &= mask;
}
public void clearClueHi(long mask) {
hi &= mask;
vhi &= mask;
rhi &= mask;
xhi &= mask;
}
public boolean isClueLo(int index) { return ((lo >>> index) & 1L) != X; }
public boolean isClueHi(int index) { return ((hi >>> (index & 63)) & 1L) != X; }
public boolean notClue(long index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
public boolean notClue(int index) { return ((index & 64) == 0) ? ((lo >>> index) & 1L) == X : ((hi >>> (index & 63)) & 1L) == X; }
public int clueCount() { return bitCount(lo) + bitCount(hi); }
public double similarity(Clues b) {
long matchLo = (~(lo ^ b.lo)) & (~lo | (~(vlo ^ b.vlo) & ~(rlo ^ b.rlo) & ~(xlo ^ b.xlo)));
long matchHi = (~(hi ^ b.hi)) & (~hi | (~(vhi ^ b.vhi) & ~(rhi ^ b.rhi) & ~(xhi ^ b.xhi)));
return (bitCount(matchLo & MASK_LO) + bitCount(matchHi & MASK_HI)) / SIZED;
}
public Grid toGrid() { return new Grid(new byte[SwedishGenerator.SIZE], lo, hi); }
public boolean isValid(int minLen) {
for (var l = lo & ~xlo & ~rlo & vlo; l != X; l &= l - 1) if (!validSlot(lo, hi, minLen, Slot.packSlotKey(numberOfTrailingZeros(l), 1))) return false;
for (var l = lo & ~xlo & ~rlo & ~vlo; l != X; l &= l - 1) if (!validSlot(lo, hi, minLen, Slot.packSlotKey(numberOfTrailingZeros(l), 0))) return false;
for (var l = lo & ~xlo & rlo & ~vlo; l != X; l &= l - 1) if (!validSlotRev(lo, hi, minLen, Slot.packSlotKey(numberOfTrailingZeros(l), 2))) return false;
for (var l = lo & ~xlo & rlo & vlo; l != X; l &= l - 1) if (!validSlotRev(lo, hi, minLen, Slot.packSlotKey(numberOfTrailingZeros(l), 3))) return false;
for (var l = lo & xlo & ~rlo & ~vlo; l != X; l &= l - 1) if (!validSlot(lo, hi, minLen, Slot.packSlotKey(numberOfTrailingZeros(l), 4))) return false;
for (var h = hi & ~xhi & ~rhi & vhi; h != X; h &= h - 1) if (!validSlot(lo, hi, minLen, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 1))) return false;
for (var h = hi & ~xhi & ~rhi & ~vhi; h != X; h &= h - 1) if (!validSlot(lo, hi, minLen, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 0))) return false;
for (var h = hi & ~xhi & rhi & ~vhi; h != X; h &= h - 1) if (!validSlotRev(lo, hi, minLen, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 2))) return false;
for (var h = hi & ~xhi & rhi & vhi; h != X; h &= h - 1) if (!validSlotRev(lo, hi, minLen, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 3))) return false;
for (var h = hi & xhi & ~rhi & ~vhi; h != X; h &= h - 1) if (!validSlot(lo, hi, minLen, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 4))) return false;
return true;
}
public void forEachSlot(SlotVisitor visitor) {
for (var l = lo & ~xlo & ~rlo & vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 1));
for (var l = lo & ~xlo & ~rlo & ~vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 0));
for (var l = lo & ~xlo & rlo & ~vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 2));
for (var l = lo & ~xlo & rlo & vlo; l != X; l &= l - 1) processSlotRev(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 3));
for (var l = lo & xlo & ~rlo & ~vlo; l != X; l &= l - 1) processSlot(this, visitor, Slot.packSlotKey(numberOfTrailingZeros(l), 4));
for (var h = hi & ~xhi & ~rhi & vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 1));
for (var h = hi & ~xhi & ~rhi & ~vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 0));
for (var h = hi & ~xhi & rhi & ~vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 2));
for (var h = hi & ~xhi & rhi & vhi; h != X; h &= h - 1) processSlotRev(this, visitor, Slot.packSlotKey((64 | numberOfTrailingZeros(h)), 3));
for (var h = hi & xhi & ~rhi & ~vhi; h != X; h &= h - 1) processSlot(this, visitor, Slot.packSlotKey(64 | numberOfTrailingZeros(h), 4));
}
public Clues from(Clues best) {
lo = best.lo;
hi = best.hi;
vlo = best.vlo;
vhi = best.vhi;
rlo = best.rlo;
rhi = best.rhi;
xlo = best.xlo;
xhi = best.xhi;
return this;
}
public byte getDir(int index) {
if ((index & 64) == 0) {
int v = (vlo & (1L << index)) != 0 ? 1 : 0;
int r = (rlo & (1L << index)) != 0 ? 1 : 0;
int x = (xlo & (1L << index)) != 0 ? 1 : 0;
return (byte) ((x << 2) | (r << 1) | v);
} else {
int v = (vhi & (1L << (index & 63))) != 0 ? 1 : 0;
int r = (rhi & (1L << (index & 63))) != 0 ? 1 : 0;
int x = (xhi & (1L << (index & 63))) != 0 ? 1 : 0;
return (byte) ((x << 2) | (r << 1) | v);
}
}
}
public record Slot(int key, long lo, long hi, DictEntry entry) {
static final int BIT_FOR_DIR = 3;
public static Slot from(int key, long lo, long hi, DictEntry entry) { return new Slot(key, lo, hi, entry); }
public static int length(long lo, long hi) { return bitCount(lo) + bitCount(hi); }
public static int clueIndex(int key) { return key >>> BIT_FOR_DIR; }
public static int dir(int key) { return key & 7; }
public static boolean horiz(int d) { return (d & 1) != 0 && (d & 4) == 0; }
public static int packSlotKey(int idx, int d) { return (idx << BIT_FOR_DIR) | d; }
}
}