inital-release
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@@ -243,15 +243,15 @@ class KruiswoordProGame {
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const isMobile = window.innerWidth < 768
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const headerHeight = isMobile ? 70 : 80
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const progressHeight = isMobile ? 50 : 60
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const controlsHeight = isMobile ? 90 : 120
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const controlsHeight = isMobile ? 100 : 120
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const gridPadding = isMobile ? 5 : 10 // padding inside grid-container
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const sectionPadding = isMobile ? 10 : 20 // padding of puzzle-section
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const sectionPadding = isMobile ? 5 : 20 // padding of puzzle-section
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const mainPadding = isMobile ? 10 : 20 // game-main padding
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const totalPadding = (gridPadding * 2) + (sectionPadding * 2) + (mainPadding * 2)
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const totalPadding = (gridPadding * 2) + (sectionPadding * 2) + (mainPadding * 2) + (isMobile ? 20 : 0)
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const gap = isMobile ? 1 : 2
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const availableHeight = window.innerHeight - headerHeight - progressHeight - controlsHeight - totalPadding - 20 // 20px safety margin
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const availableWidth = window.innerWidth - totalPadding - 10 // 10px safety margin
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const availableHeight = window.innerHeight - headerHeight - progressHeight - controlsHeight - totalPadding
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const availableWidth = window.innerWidth - totalPadding
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// Calculate max cell size based on available space
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// Account for gaps between cells
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@@ -264,9 +264,9 @@ class KruiswoordProGame {
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// Use the smaller dimension
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let cellSize = Math.floor(Math.min(maxCellFromHeight, maxCellFromWidth))
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// Set min/max bounds based on device
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const minSize = isMobile ? 30 : 40
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const maxSize = isMobile ? 50 : 120
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// Set min/max bounds based on device - more conservative on mobile
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const minSize = isMobile ? 28 : 40
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const maxSize = isMobile ? 45 : 120
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cellSize = Math.max(minSize, Math.min(maxSize, cellSize))
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console.log('Grid calculation:', {
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@@ -181,10 +181,13 @@ body {
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}
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.puzzle-section {
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padding: 10px;
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padding: 5px;
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border-radius: 10px;
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overflow: hidden;
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width: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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}
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@@ -206,6 +209,9 @@ body {
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padding: 5px;
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gap: 1px;
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width: fit-content;
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margin: 0 auto;
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display: grid;
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place-items: center;
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}
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}
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